LEADER 00962nam0-22003251i-450- 001 990002536370403321 010 1$a0824783344 035 $a000253637 035 $aFED01000253637 035 $a(Aleph)000253637FED01 035 $a000253637 100 $a20000920d1990----km-y0itay50------ba 101 1$aENG 200 1 $aOrganizational Behavioral Public Management$fMichael L. Vasu$gDebra W. Stewart$gG. David Garson. 205 $a2.ed. 210 $aNew York$cMarcel Dekker$d1990. 215 $a391 p.$d24 cm 225 1 $aPublic administration and public policy$v40 610 0 $aStatistica sociale 700 1$aVasu,$bMichael L.$0103473 702 1$aGarson,$bG. David 702 1$aStewart,$bDebra W. 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990002536370403321 952 $aXXVIII-B-50$b1231$fMAS 959 $aMAS 996 $aOrganizational Behavioral Public Management$9438232 997 $aUNINA DB $aING01 LEADER 03720nam 22008053 450 001 9910758497303321 005 20251116152143.0 010 $a9783839464861 010 $a3839464862 024 7 $a10.1515/9783839464861 035 $a(CKB)28467349500041 035 $a(MiAaPQ)EBC7294174 035 $a(Au-PeEL)EBL7294174 035 $a(DE-B1597)650164 035 $a(DE-B1597)9783839464861 035 $a(OCoLC)1406835431 035 $a(ScCtBLL)3cb0ef6f-942d-45e9-9e8a-c0f882cf26b2 035 $a(Perlego)3840390 035 $a(EXLCZ)9928467349500041 100 $a20231214d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNarratives Crossing Boundaries $eStorytelling in a Transmedial and Transdisciplinary Context 205 $a1st ed. 210 1$aBielefeld :$ctranscript,$d2023. 210 4$d©2023. 215 $a1 online resource (369 pages) 225 1 $aBild und Bit. Studien zur digitalen Medienkultur 311 08$a9783837664867 327 $tFrontmatter -- $tTable of Contents -- $tCrossing Boundaries? Defining Boundaries! -- $tDISCIPLINARY BOUNDARIES -- $tDesigning the Mystery -- $tI Am Your Monster No Longer -- $tWhen Mad Science Found its Way in Digital Games -- $tMEDIAL BOUNDARIES -- $tSerial Games in a Transmedial World -- $tPlaying with Batman -- $tONTOLOGICAL BOUNDARIES -- $tThe Multimodality of Immersion -- $tStories and Political Imaginaries -- $tShared Realities, Solitary Actions -- $tGaming on Climate Change -- $tWomanhood Beyond Stereotypes -- $tExploring Contemporary Southern African Culture through Animation and Video Games -- $tKeeping Memory Alive through Digital Games -- $tTowards the Ludic Cyborg -- $tContributors 330 $aAs the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, so that the ontological boundary transgression between the narrated world and the world of the recipient comes into focus. These diverse transgressions-medial and ontological-are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. 410 0$aBild und Bit. Studien zur digitalen Medienkultur 606 $aBoundaries 606 $aGames 606 $aStorytelling 606 $aSOCIAL SCIENCE / Media Studies$2bisacsh 615 0$aBoundaries. 615 0$aGames. 615 0$aStorytelling. 615 7$aSOCIAL SCIENCE / Media Studies. 676 $a320.12 700 $aFriedmann$b Joachim$01449334 702 $aCurtis$b Robin 702 $aEndl$b Andreas, 702 $aEzepue$b Ezinne, 702 $aFerna?ndez-Vara$b Clara 702 $aFreyermuth$b Gundolf S., 702 $aFriedmann$b Joachim 702 $aFriedmann$b Joachim, 702 $aFriedrich$b Jo?rg 702 $aGrampp$b Sven 702 $aHoyer$b Dirk 702 $aMapondera$b Eugene, 702 $aMartin$b J. 702 $aNieser$b Florian 702 $aOssa$b Vanessa 702 $aPfister$b Eugen 702 $aPreisinger$b Alexander 702 $aSchmidt$b Hanns Christian 712 02$aTH Köln$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910758497303321 996 $aNarratives Crossing Boundaries$93646245 997 $aUNINA