LEADER 04719nam 22005775 450 001 9910746299503321 005 20230921170751.0 010 $a3-031-33338-1 024 7 $a10.1007/978-3-031-33338-5 035 $a(MiAaPQ)EBC30751486 035 $a(Au-PeEL)EBL30751486 035 $a(DE-He213)978-3-031-33338-5 035 $a(PPN)272739847 035 $a(CKB)28275490100041 035 $a(EXLCZ)9928275490100041 100 $a20230921d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSoftware Engineering for Games in Serious Contexts $eTheories, Methods, Tools, and Experiences /$fedited by Kendra M. L. Cooper, Antonio Bucchiarone 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (307 pages) 311 08$aPrint version: Cooper, Kendra M. L. Software Engineering for Games in Serious Contexts Cham : Springer,c2023 9783031333378 327 $a- 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. 330 $aThe book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future. 606 $aSoftware engineering 606 $aApplication software 606 $aGames 606 $aSoftware Engineering 606 $aComputer and Information Systems Applications 606 $aGames Studies 615 0$aSoftware engineering. 615 0$aApplication software. 615 0$aGames. 615 14$aSoftware Engineering. 615 24$aComputer and Information Systems Applications. 615 24$aGames Studies. 676 $a794.83 676 $a794.83 700 $aCooper$b Kendra M. L$01429363 701 $aBucchiarone$b Antonio$01429364 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910746299503321 996 $aSoftware Engineering for Games in Serious Contexts$93568334 997 $aUNINA