LEADER 01037nam0-2200349---450- 001 990004941720403321 005 20160504123105.0 035 $a000494172 035 $aFED01000494172 035 $a(Aleph)000494172FED01 035 $a000494172 100 $a19990604e19681882km-y0itay50------ba 101 0 $ager 102 $aDE 105 $acf------001yy 200 1 $aBernardino Ochino von Siena$eein beitrag zur geschichte der Reformation$fKarl Benrath 205 $a3. auf. 210 $aNieuwkoop$cB. De Graaf$d1968 215 $aXII, 323 p.$c1 ritr.$d22 cm 305 $aDal front.: Unver. nachdruck der 2. aufl. 324 $aRiproduz. facsimilare dell'ed.: Braunschweig : Schwetschke und Sohn, 1892 610 0 $aOchino, Bernardino 676 $a149.73$v21 676 $a195$v21 676 $a273.6092$v21 700 1$aBenrath,$bKarl$0198204 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004941720403321 952 $a273.6 BER 2$bFil. Mod. 15531$fFLFBC 959 $aFLFBC 997 $aUNINA LEADER 03311nam 22005415 450 001 9910746295003321 005 20251008165038.0 010 $a9781484295083 010 $a1484295080 024 7 $a10.1007/978-1-4842-9508-3 035 $a(CKB)28269950600041 035 $a(MiAaPQ)EBC30749671 035 $a(Au-PeEL)EBL30749671 035 $a(OCoLC)1399167926 035 $a(OCoLC-P)1399167926 035 $a(CaSebORM)9781484295083 035 $a(DE-He213)978-1-4842-9508-3 035 $a(EXLCZ)9928269950600041 100 $a20230919d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAccelerating Unity Through Automation $ePower Up Your Unity Workflow by Offloading Intensive Tasks /$fby Simon Jackson 205 $a1st ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (312 pages) 300 $aIncludes index. 311 08$a9781484295076 311 08$a1484295072 327 $aChapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes. 330 $aBuilding games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn ? Build the automation of your dreams to accelerate your project ?Get detailed examples for generating workflows tailored to your needs ? Learn to save time and money by having a backend work for you Who Is This Book For Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book. 606 $aVideo games$xProgramming 606 $aGame Development 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 615 24$aGame Development. 676 $a794.8/151 700 $aJackson$b Simon$01329784 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910746295003321 996 $aAccelerating Unity Through Automation$93568534 997 $aUNINA