LEADER 05317nam 22009975 450 001 9910746081003321 005 20240606122603.0 010 $a1-0716-3371-6 024 7 $a10.1007/978-1-0716-3371-7 035 $a(CKB)28208702600041 035 $a(MiAaPQ)EBC30740709 035 $a(Au-PeEL)EBL30740709 035 $a(DE-He213)978-1-0716-3371-7 035 $a(EXLCZ)9928208702600041 100 $a20230912d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual Reality Games for Rehabilitation /$fedited by Eva Brooks, David J. Brown 205 $a1st ed. 2023. 210 1$aNew York, NY :$cSpringer New York :$cImprint: Springer,$d2023. 215 $a1 online resource (279 pages) 225 1 $aVirtual Reality Technologies for Health and Clinical Applications,$x2199-4692 311 $a9781071633694 327 $aPreface -- Introduction -- 1. Games for stroke rehabilitation an overview -- 2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation -- 3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- 4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest -- 5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies -- 6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School -- 7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome -- 8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy -- 9. Designing a general open authorable digital ecosystem for educational games to support special learning needs -- 10. How does the alteration of an avatar?s proportions affect experience and performance when controlling it? -- 11. Video Games for Players with Visual Disabilities. 330 $aThis volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences. 410 0$aVirtual Reality Technologies for Health and Clinical Applications,$x2199-4692 606 $aMedical sciences 606 $aNeuropsicologia$2lemac 606 $aTerāpia ocupacional$2lemac 606 $aFisioterāpia$2lemac 606 $aPsicologia de la salut$2lemac 606 $aNeuropsychology 606 $aApplication software 606 $aPhysical therapy 606 $aOccupational therapy 606 $aClinical health psychology 606 $aHealth Sciences 606 $aNeuropsychology 606 $aComputer and Information Systems Applications 606 $aPhysiotherapy 606 $aOccupational Therapy 606 $aHealth Psychology 606 $aRealitat virtual$2thub 606 $aJocs$2thub 606 $aRehabilitaciķ$2thub 606 $aNeuropsicologia$2thub 606 $aTerāpia ocupacional$2thub 606 $aFisioterāpia$2thub 606 $aPsicologia de la salut$2thub 608 $aLlibres electrōnics$2thub 615 0$aMedical sciences. 615 7$aNeuropsicologia 615 7$aTerāpia ocupacional 615 7$aFisioterāpia 615 7$aPsicologia de la salut 615 0$aNeuropsychology. 615 0$aApplication software. 615 0$aPhysical therapy. 615 0$aOccupational therapy. 615 0$aClinical health psychology. 615 14$aHealth Sciences. 615 24$aNeuropsychology. 615 24$aComputer and Information Systems Applications. 615 24$aPhysiotherapy. 615 24$aOccupational Therapy. 615 24$aHealth Psychology. 615 7$aRealitat virtual 615 7$aJocs 615 7$aRehabilitaciķ 615 7$aNeuropsicologia 615 7$aTerāpia ocupacional 615 7$aFisioterāpia 615 7$aPsicologia de la salut 676 $a610.285 700 $aBrooks$b Eva$01428726 701 $aBrown$b David J$082949 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910746081003321 996 $aVirtual Reality Games for Rehabilitation$93565866 997 $aUNINA