LEADER 03144nam 2200697Ia 450 001 9910459881503321 005 20200520144314.0 010 $a0-292-79299-9 035 $a(CKB)2670000000038738 035 $a(SSID)ssj0000417062 035 $a(PQKBManifestationID)11289012 035 $a(PQKBTitleCode)TC0000417062 035 $a(PQKBWorkID)10436663 035 $a(PQKB)11190817 035 $a(MiAaPQ)EBC3443476 035 $a(OCoLC)660138893 035 $a(MdBmJHUP)muse4694 035 $a(Au-PeEL)EBL3443476 035 $a(CaPaEBR)ebr10381444 035 $a(OCoLC)932313984 035 $a(EXLCZ)992670000000038738 100 $a20090807d2010 ub 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEscaping the fire$b[electronic resource] $ehow an Ixil Mayan pastor led his people out of a holocaust during the Guatemalan Civil War /$fToma?s Guzaro and Terri Jacob McComb; afterword by David Stoll 205 $a1st ed. 210 $aAustin $cUniversity of Texas Press$d2010 215 $axviii, 224 p. $cill 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-292-72136-6 320 $aIncludes bibliographical references and index. 327 $aExodus : August 1982 -- Son of a Mayan priest : 1960's -- Catholicism in Ixil country : late 1960's-mid-1970's -- The curse : 1975-1976 -- Conflict of cultures : October 1976-1977 -- Reconciliation : 1977-1978 -- Protestant growth and the guerrilla takeover : February-September 1979 -- Between two fires : October 1979-August 1980 -- Targeting the evangelicos : September 1980 -- Given a little more time : September-December 1980 -- Narrow escapes : January 1981-February 1982 -- Desperate for a way out : February-July 1982 -- The vision : July-August 1982 -- Escaping the fire : August 3-4, 1982 -- A taste of freedom : August 1982 -- Life in a refugee village : September 1982-May 1983 -- Lifting up Ixil country : June 1983-2009 -- Afterword: Toma?s Guzaro in historical context 606 $aGuerrillas$zGuatemala$xHistory$y20th century 606 $aGuerrilla warfare$zGuatemala$xHistory$y20th century 606 $aIxil Indians$vBiography 606 $aClergy$zGuatemala$vBiography 606 $aReligious leaders$zGuatemala$vBiography 606 $aEvangelicalism$zGuatemala$vBiography 607 $aGuatemala$xHistory$yCivil War, 1960-1996$vPersonal narratives, Maya 607 $aGuatemala$xHistory$yCivil War, 1960-1996$xUnderground movements 607 $aGuatemala$xHistory$yCivil War, 1960-1996$xReligious aspects 608 $aElectronic books. 615 0$aGuerrillas$xHistory 615 0$aGuerrilla warfare$xHistory 615 0$aIxil Indians 615 0$aClergy 615 0$aReligious leaders 615 0$aEvangelicalism 676 $a972.8105/2 700 $aGuzaro$b Toma?s$0949390 701 $aMcComb$b Terri Jacob$0949391 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910459881503321 996 $aEscaping the fire$92145720 997 $aUNINA LEADER 01691nam0 22003371i 450 001 UON00042278 005 20231205102151.447 100 $a20020107d1969 |0itac50 ba 101 $ager 102 $aDE 105 $a|||| 1|||| 200 1 $aHethitisch, palaisch, luwisch, hieroglyphenluwisch und hattisch alkleinasiatische indices zum handbuch der orientalistik$fvon A. 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Brown 205 $a1st ed. 2023. 210 1$aNew York, NY :$cSpringer New York :$cImprint: Springer,$d2023. 215 $a1 online resource (279 pages) 225 1 $aVirtual Reality Technologies for Health and Clinical Applications,$x2199-4692 311 08$a9781071633694 327 $aPreface -- Introduction -- 1. Games for stroke rehabilitation an overview -- 2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation -- 3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- 4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest -- 5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies -- 6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School -- 7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome -- 8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy -- 9. Designing a general open authorable digital ecosystem for educational games to support special learning needs -- 10. How does the alteration of an avatar?s proportions affect experience and performance when controlling it? -- 11. Video Games for Players with Visual Disabilities. 330 $aThis volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. 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