LEADER 02017oam 2200421z- 450 001 9910743289603321 005 20230911 010 $a2-35613-598-7 035 $a(CKB)5580000000652592 035 $a(PPN)272695262 035 $a(oapen)doab113525 035 $a(EXLCZ)995580000000652592 100 $a20230920c2021uuuu -u- - 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aL'Antiquité dans la littérature de jeunesse 210 $aBordeaux$cAusonius Éditions$d2021 215 $a1 online resource (253 p.) 225 1 $aScripta Receptoria 311 08$a2-35613-423-9 330 $aThrough 19 contributions, this collective volume considers some aspects of the representation and re-elaboration of Antiquity in literature for children and young adults, especially in novels, comics and manga. Mythology receives a great deal of attention, but history, especially Roman history, is also addressed, for example through series like Asterix, Alix or Thermae Romae. Four issues are emphasized: the nature and extent of the adaptations made, the way they were made, the intention in which they were carried out, the content of the message delivered. It is thus shown how Antiquity, in various forms, can be used in the publications and corpora studied as a vector for teaching, for education, for cultural mediation or simply for recreation, and how it allows for various forms of personal reappropriation by the readers. 606 $aEuropean history$2bicssc 606 $aLiterature: history and criticism$2bicssc 610 $aAntiquité 610 $abande dessinée 610 $aenseignement 610 $alittérature jeunesse 610 $amanga 610 $amythologie 615 7$aEuropean history 615 7$aLiterature: history and criticism 906 $aBOOK 912 $a9910743289603321 996 $aL'Antiquité dans la littérature de jeunesse$94427347 997 $aUNINA