LEADER 01386nam 2200457 450 001 9910743220803321 005 20220208113027.0 010 $a981-16-7743-3 010 $a981-16-7742-5 010 $a981-16-7743-3 035 $a(CKB)5700000000006814 035 $a(MiAaPQ)EBC6874927 035 $a(Au-PeEL)EBL6874927 035 $a(PPN)262176009 035 $a(EXLCZ)995700000000006814 100 $a20220208d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe efficiency and creativity of product development $elessons from the game software industry in Japan /$fFumihiko Ikuine 210 1$aSingapore :$cSpringer,$d[2022] 210 4$dİ2022 215 $a1 online resource (185 pages) 311 $a981-16-7742-5 606 $aElectronic games industry$zJapan 606 $aNew products$xManagement 606 $aIndustrial efficiency$zJapan 615 0$aElectronic games industry 615 0$aNew products$xManagement. 615 0$aIndustrial efficiency 676 $a338.4768824 700 $aIkuine$b Fumihiko$01427342 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910743220803321 996 $aThe efficiency and creativity of product development$93560250 997 $aUNINA