LEADER 04565nam 22006975 450 001 9910743220803321 005 20251202134720.0 010 $a981-16-7743-3 010 $a981-16-7742-5 010 $a981-16-7743-3 024 7 $a10.1007/978-981-16-7743-4 035 $a(CKB)5700000000006814 035 $a(MiAaPQ)EBC6874927 035 $a(Au-PeEL)EBL6874927 035 $a(PPN)262176009 035 $a(BIP)83052285 035 $a(BIP)81838798 035 $a(DE-He213)978-981-16-7743-4 035 $a(EXLCZ)995700000000006814 100 $a20220121d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Efficiency and Creativity of Product Development $eLessons from the Game Software Industry in Japan /$fby Fumihiko Ikuine 205 $a1st ed. 2022. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2022. 215 $a1 online resource (185 pages) 311 08$a981-16-7742-5 327 $aCh1. A fundamental dilemma: efficiency versus creativity -- Ch2. Analytical framework and the research design: Innovation pattern and evolution of industry -- Ch3. The origins of the game software business in Japan: the movement till 1970?s -- Ch4. Creating New Demand: the start-up of the new industry in early 1980s -- Ch5. The transition of the industry: the market expansion and establishment of major firms after 1980s -- Ch6. Decline in demand creation: the impasse of industry in late 1990s -- Ch7. The innovation pattern in the digital age: The lesson from the game software industry -- Ch8. The development productivity dilemma and its consequences -- Ch9. Conclusion. 330 $aThis is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity. In the case of Japan?s game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a ?development productivity dilemma? and clarifies the mechanisms behind it. The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma. 606 $aManagement 606 $aBusiness 606 $aManagement science 606 $aEconomics 606 $aCulture 606 $aIndustrial organization 606 $aManagement 606 $aBusiness and Management 606 $aCultural Economics 606 $aIndustrial Organization 615 0$aManagement. 615 0$aBusiness. 615 0$aManagement science. 615 0$aEconomics. 615 0$aCulture. 615 0$aIndustrial organization. 615 14$aManagement. 615 24$aBusiness and Management. 615 24$aCultural Economics. 615 24$aIndustrial Organization. 676 $a338.4768824 700 $aIkuine$b Fumihiko$01427342 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910743220803321 996 $aThe efficiency and creativity of product development$93560250 997 $aUNINA