LEADER 01989oam 22005172 450 001 9910741390903321 005 20231212151804.0 010 $a0-262-37371-8 010 $a0-262-37372-6 035 $a(CKB)5580000000513079 035 $a(MiAaPQ)EBC29673080 035 $a(Au-PeEL)EBL29673080 035 $a(OCoLC)1348178324 035 $a(OCoLC-P)1348178324 035 $a(MaCbMITP)11779 035 $a(EXLCZ)995580000000513079 100 $a20220609d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlaying oppression $ethe legacy of conquest and empire in colonialist board games /$fMary Flanagan and Mikael Jakobsson 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2023] 215 $a1 online resource (248 pages) 311 $a0-262-04791-8 327 $aAcknowledgments -- Colonial fantasies -- Establishing mindsets -- World as empire -- Trading excuses -- Winners & losers -- Explorers and exploiters -- Representations of the other -- Urgency and hope -- Glossary 330 $a"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--$cProvided by publisher. 606 $aImperialism$xSocial aspects 606 $aBoard games$xMoral and ethical aspects 606 $aImperialism$2fast$3(OCoLC) fst00968126 606 $aBoard games$2fast$3(OCoLC)fst00835096 615 0$aImperialism$xSocial aspects. 615 0$aBoard games$xMoral and ethical aspects. 615 7$aImperialism. 615 7$aBoard games. 676 $a794 700 $aFlanagan$b Mary$f1969-$0738322 702 $aJakobsson$b Mikael 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910741390903321 996 $aPlaying oppression$93555115 997 $aUNINA