LEADER 05738nam 22008055 450 001 9910739424203321 005 20230810173855.0 010 $a3-030-86439-1 024 7 $a10.1007/978-3-030-86439-2 035 $a(CKB)5140000000012937 035 $a(MiAaPQ)EBC6747801 035 $a(Au-PeEL)EBL6747801 035 $a(OCoLC)1275357338 035 $a(DE-He213)978-3-030-86439-2 035 $a(PPN)258297506 035 $a(EXLCZ)995140000000012937 100 $a20211008d2021 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Supported Education $e12th International Conference, CSEDU 2020, Virtual Event, May 2?4, 2020, Revised Selected Papers /$fedited by H. Chad Lane, Susan Zvacek, James Uhomoibhi 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (513 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1473 311 $a3-030-86438-3 327 $aStrategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education -- MOOCs, Learning Analytics and OER: An Impactful Trio for the Future of Education! -- Human Factors 4.0 for Engineering and Design Education -- The Effect of Online Discussions on Student's Cognitive and Metacognitive Development -- Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences -- Participation in Asynchronous Online Forums for Prediction of Learning Performance -- The Code.org Platform in the Developing of Computational Thinking with Elementary School Students -- Improving Learner Experience, Motivation and Knowledge Gain When using Mulsemedia-based Technology Enhanced Learning -- Effects of Adaptive Educational Games on Adults' Computational Thinking -- Using Augmented Reality in an Inquiry-based Physics Laboratory Course -- Creative Learning in Problem Solving and Development of Computational Thinking -- Through the Lens of Different Stakeholders: Development and Application of a Change Management Guideline for Flipped Classroom Implementations -- Successful Virtual Collaborative Learning: A Shift in Perspective -- TAEP4.0: Pathways to Education 4.0 -- Lukewarm Starts for Computerized Adaptive Testing based on Clustering and IRT -- Technology Enhanced Assessment: Objective Structured Clinical Examination Supported by Simuportfolio -- Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development -- Automatic Formative Assessment Strategies for the Adaptive Teaching of Mathematics -- Improvements in bASES21 - 21st Century Skills Assessment Model to K12 -- Modeling Learners in MOOC: A Systematic Review -- The Effect of Prior Knowledge on Persistence, Participation and Success in a Mathematical MOOC -- Systematic Literature Review of Fairness in Learning Analytics and Application of Insights in a Case Study -- Gaze-based Prediction of Students' Understanding of Physics Line-graphs: An Eye-tracking-data based Machine-learning Approach -- Recognition of Students' Multiple Mental States in Conversation based on Multimodal Cues -- Automatic Evaluation of Students' Learning Experience based on Their Freely-written Comments. 330 $aThis book constitutes selected, revised and extended papers from the 12th International Conference on Computer Supported Education, CSEDU 2020, held as a virtual event in May 2020. The 25 revised full papers were carefully reviewed and selected from 190 submissions. The presented papers contribute to the understanding of relevant trends of current research on Computer Supported Education, including learning analytics, intelligent tutoring systems, virtual and augmented reality, MOOCs, and automated assessment systems. . 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1473 606 $aEducation$xData processing 606 $aSocial sciences$xData processing 606 $aApplication software 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aComputers and Education 606 $aComputer Application in Social and Behavioral Sciences 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 615 0$aEducation$xData processing. 615 0$aSocial sciences$xData processing. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 14$aComputers and Education. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a371.334 702 $aLane$b H. Chad 702 $aZvacek$b Susan 702 $aUhomoibhi$b James 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910739424203321 996 $aComputer supported education$92227392 997 $aUNINA