LEADER 03612nam 22006015 450 001 9910735588603321 005 20231101102154.0 010 $a3-031-35593-8 024 7 $a10.1007/978-3-031-35593-6 035 $a(CKB)5580000000567058 035 $a(MiAaPQ)EBC30661194 035 $a(Au-PeEL)EBL30661194 035 $a(DE-He213)978-3-031-35593-6 035 $a(PPN)272249556 035 $a(OCoLC)1391138527 035 $a(EXLCZ)995580000000567058 100 $a20230720d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a3D Research Challenges in Cultural Heritage III$b[electronic resource] $eComplexity and Quality in Digitisation /$fedited by Marinos Ioannides, Petros Patias 205 $a1st ed. 2023. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2023. 215 $a1 online resource (165 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13125 311 $a3-031-35592-X 327 $aThe Complexity and Quality in 3D Digitisation of the Past: Challenges and Risks Towards sustainable digitization -- Technology solutions for complex and challenging survey projects -- Evolving Standards in Digital Cultural Heritage ? Developing a IIIF 3D Technical Specification -- The Quality in 3D Acquisition of Cultural Heritage Assets: Challenges and Risks -- How to measure Quality Models? Digitization into Informative Models Re-Use -- The Holistic Documentation of movable cultural heritage objects - the case of the Antikythera Mechanism -- "Digital Documentation of Reflective Objects: A cross-polarised photogrammetry workflow for complex materials". 330 $aThis open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation. This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13125 606 $aInformation storage and retrieval systems 606 $aComputer vision 606 $aApplication software 606 $aInformation Storage and Retrieval 606 $aComputer Vision 606 $aComputer and Information Systems Applications 615 0$aInformation storage and retrieval systems. 615 0$aComputer vision. 615 0$aApplication software. 615 14$aInformation Storage and Retrieval. 615 24$aComputer Vision. 615 24$aComputer and Information Systems Applications. 676 $a025.04 700 $aIoannides$b Marinos$01423793 701 $aPatias$b Petros$01423794 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910735588603321 996 $a3D Research Challenges in Cultural Heritage III$93552309 997 $aUNINA