LEADER 05531nam 2200613Ia 450 001 9910735388103321 005 20200520144314.0 010 $a9781430250692 010 $a1430250690 024 7 $a10.1007/978-1-4302-5069-2 035 $a(OCoLC)857059468 035 $a(MiFhGG)GVRL6VBP 035 $a(CaSebORM)9781430250685 035 $a(OCoLC)855858055 035 $a(OCoLC)ocn855858055 035 $a(CKB)2670000000406450 035 $a(MiAaPQ)EBC1636324 035 $a(EXLCZ)992670000000406450 100 $a20130209d2013 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aLearn Corona SDK game development /$fFrank W. Zammetti 205 $a1st ed. 2013. 210 $a[Berkeley. Calif.] $cApress$dc2013 215 $a1 online resource (xxiii, 262 pages) $ccolor illustrations 225 0 $aGale eBooks 300 $aIncludes index. 311 08$a9781430250685 311 08$a1430250682 327 $a""Cover""; ""Title Page""; ""Copyright Page""; ""Dedication Page""; ""Contents at a Glance""; ""Table of Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""The Book: An Overview""; ""Saving Your Fingers""; ""Perfection Is Relative""; ""If You Want to Yap at Me""; ""Part 1 Get Ready . . . Get Set . . .""; ""Chapter 1 Say Hello to My Little Friend: The Corona SDK""; ""A Long Time Ago In a School (Perhaps) Far, Far Away . . .""; ""Back to the Future""; ""Hey, Wait, Isna???t This Book about the Corona SDK?!"" 327 $a""Corona: History at a Glance""""A Tool That Works for You""; ""Baby-Steppina??? It""; ""Summary""; ""Chapter 2 The Pillar of Creation: Lua""; ""A Jack of All Trades""; ""The Bare Necessities: Lexicology""; ""The Keys to Success: Keywords""; ""Making a Statement: Commenting""; ""A Place for Your Stuff: Variables, Values, and Types""; ""Expressing Yourself: Expressions and Operators""; ""Leta???s Table This Discussion: The Mythical a???Tablea???""; ""Getting Functional: All about Functions""; ""Taking Control: Control Structures""; ""Knocked for a Loop: The for, while, and repeat Constructs"" 327 $a""Compartmentalizing: Modules""""Variations on a Theme: Changes Made to Lua in Corona""; ""Summary""; ""Part 2 Go!""; ""Chapter 3 Basic Application Structure""; ""The Year Is 2258 . . . The Name of the Place . . . err, Game . . .""; ""Mapping out the Astro Rescue Game""; ""Youa???re Sceneing Things: The Storyboard API""; ""Every Event Needs a Handler""; ""The Life (and Death) of a Scene""; ""Making the Transition: Transition Effects""; ""Scene Purging for Fun and Profit""; ""Back to the Beginning: The main.lua file""; ""Global Imports""; ""Global Variables"" 327 $a""Dealing with Game State: File I/O Operations""""Where It All Begins: Initial Execution""; ""Utilities""; ""Talking to Yourself: Log Messages""; ""Audio Mish-Mosh: Handling Cross-Platform Audio Concerns""; ""Then, the Closer Comes in to Finish the Ninth Inning""; ""Even Further Back: build.settings and config.lua""; ""The build.settings File""; ""The config.lua File""; ""Summary""; ""Chapter 4 Title, Menu, and Settings Scenes""; ""Welcome, Ladies and Gents: The Title Scene""; ""Creating the Scene""; ""A Little Jaunt into Audio""; ""Our First Foray into Graphics""; ""The Stage"" 327 $a""Starting the Scene""""Exiting the Scene""; ""Destroying the Scene""; ""Some Unused Scene Event Handlers""; ""Handling Touch""; ""Continuous Action""; ""Wrapping up the Title Scene""; ""Whata???ll You Have? The Menu Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Oh, Those Beautiful Shapes!""; ""Creating Graphics from Scratch""; ""Wrapping up the Menu Scene""; ""The Choice Is Yours: The Settings Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Wrapping up the Settings Scene""; ""Summary""; ""Chapter 5 The Game, Part 1: Core Game Code"" 327 $a""The Game Scene Kicks It All Off"" 330 $aCorona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. 517 3 $aLearn Corona System Developer Kit game development 606 $aComputer games$xProgramming 606 $aApplication software$xDevelopment 615 0$aComputer games$xProgramming. 615 0$aApplication software$xDevelopment. 676 $a004 676 $a006.67 700 $aZammetti$b Frank W$0872331 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910735388103321 996 $aLearn Corona SDK Game Development$93412358 997 $aUNINA