LEADER 00925nam0-2200325---450- 001 990009309320403321 005 20110119135742.0 010 $a978-88-430-4937-0 035 $a000930932 035 $aFED01000930932 035 $a(Aleph)000930932FED01 035 $a000930932 100 $a20110119d2009----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $a<>cibo flessibile$enuovi comportamenti di consumo$fMaura Franchi 210 $aRoma$cCarocci$d2009 215 $a189 p.$d22 cm 225 1 $aStudi economici e sociali Carocci$v40 610 0 $aAlimentazione$aAspetti socio-culturali 676 $a394.12$v21$zita 700 1$aFranchi,$bMaura$0121262 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a990009309320403321 952 $aCollez. 2145 (40)$b44571$fFSPBC 959 $aFSPBC 996 $aCibo flessibile$9228380 997 $aUNINA LEADER 04194nam 22004935 450 001 9910734890503321 005 20251008163623.0 010 $a9781484295410 010 $a1484295412 024 7 $a10.1007/978-1-4842-9541-0 035 $a(MiAaPQ)EBC30605725 035 $a(Au-PeEL)EBL30605725 035 $a(DE-He213)978-1-4842-9541-0 035 $a(PPN)272273473 035 $a(CKB)27169387300041 035 $a(OCoLC)1390567438 035 $a(Perlego)4515897 035 $a(EXLCZ)9927169387300041 100 $a20230622d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning iPhone Development with SwiftUI $eExploring the iOS SDK /$fby Wallace Wang 205 $a7th ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (586 pages) 311 08$aPrint version: Wang, Wallace Beginning IPhone Development with SwiftUI Berkeley, CA : Apress L. P.,c2023 9781484295403 327 $aChapter 1: Understanding iOS Programming -- Chapter 2: Designing User Interfaces with SwiftUI -- Chapter 3: Placing Views on the User Interface -- Chapter 4: Working with Text -- Chapter 5: Working with Images -- Chapter 6: Responding to the User with Buttons and Segmented Controls -- Chapter 7: Retrieving Text from Text Fields and Text Editors -- Chapter 8: Limiting Choices with Pickers -- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders -- Chapter 10: Providing Options with Links and Menus -- Chapter 11: Touch Gestures -- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus -- Chapter 13: Displaying Lists -- Chapter 14: Using Forms and Group Boxes -- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups -- Chapter 1Grids -- Chapter 20: Using Animation -- Chapter 21: Using GeometryReader -- Appendix: An Introduction to Swift. 330 $aTame the power of Apple?s new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view. You?ll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You?ll create user interfaces for that application using multiple screens in two different ways?using Navigation View and Tab Bars. Then integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You?ll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you?ll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects! Once you?re ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. You will: Discover the basics of designing a user interface using SwiftUI Build cool, crisp user interfaces that use animation Display data in lists and outlines Organize user interfaces in forms and groups. 606 $aApple computers 606 $aApple and iOS 615 0$aApple computers. 615 14$aApple and iOS. 676 $a004.1675 700 $aWang$b Wally$0555404 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910734890503321 996 $aBeginning IPhone Development with SwiftUI$92592636 997 $aUNINA