LEADER 03639nam 22007455 450 001 9910734867603321 005 20251225205535.0 010 $a3-031-35634-9 024 7 $a10.1007/978-3-031-35634-6 035 $a(MiAaPQ)EBC30622126 035 $a(Au-PeEL)EBL30622126 035 $a(DE-He213)978-3-031-35634-6 035 $a(PPN)272249564 035 $a(CKB)27532071000041 035 $a(EXLCZ)9927532071000041 100 $a20230627d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented and Mixed Reality $e15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23?28, 2023, Proceedings /$fedited by Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (716 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14027 311 08$aPrint version: Chen, Jessie Y. C. Virtual, Augmented and Mixed Reality Cham : Springer,c2023 9783031356339 327 $aDesigning VAMR Applications and Environments -- Visualization, Image Rendering and 3D in VAMR -- Multimodal Interaction in VAMR -- Robots and Avatars in Virtual and Augmented Reality -- VAMR in Medicine and Health -- VAMR in Aviation -- User Experience in VAMR. 330 $aThis book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14027 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Vision 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Vision. 676 $a006.8 676 $a006.8 702 $aChen$b Jessie Y. C. 702 $aFragomeni$b Gino 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910734867603321 996 $aVirtual, augmented and mixed reality$92814480 997 $aUNINA