LEADER 04393nam 22006855 450 001 9910734846803321 005 20230810181722.0 010 $a3-031-31156-6 024 7 $a10.1007/978-3-031-31156-7 035 $a(MiAaPQ)EBC30621307 035 $a(Au-PeEL)EBL30621307 035 $a(DE-He213)978-3-031-31156-7 035 $a(CKB)27498426900041 035 $a(EXLCZ)9927498426900041 100 $a20230706d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVision, Technology, and Subjectivity in Mexican Cyberpunk Literature /$fby Stephen C. Tobin 205 $a1st ed. 2023. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2023. 215 $a1 online resource (207 pages) 225 1 $aStudies in Global Science Fiction,$x2569-8834 311 08$aPrint version: Tobin, Stephen C. Vision, Technology, and Subjectivity in Mexican Cyberpunk Literature Cham : Springer International Publishing AG,c2023 9783031311550 327 $aChapter 1: Introduction: Entering the Screen -- Chapter 2: ??Where is my Eye?? Gendered Cyborgs, the Male Gaze, and Lack in La primera calle de la soledad [The First Street of Solitude] and ?Esferas de visión? [?Spheres of Vision?] by Gerardo Porcayo? -- Chapter 3: Televisual Subjectivities: Mediatic Ultraviolence and Disappearing Bodies in ?Ruido gris? [?Gray Noise?] and Punto cero [Point Zero] by Pepe Rojo -- Chapter 4: Fake Presidents and Fake News: Holograms and Virtual Lenses in Eve Gil?s Virtus and Guillermo Lavín?s ?Él piensa que algo no encaja? [?He Thinks Something is Off?] -- Chapter 5: Conclusion: Specular Fictions in the Age of Embodied Internet. 330 $aVision, Technology and Subjectivity in Mexican Cyberpunk Literature interrogates an array of cyberpunk and post-cyberpunk science fiction novels and short stories from Mexico whose themes engage directly with visual technologies and the subjectivities they help produce ? all published during and influenced by the country?s neoliberal era. This book argues that television, computers, and smartphones and the literary narratives that treat them all correspond to separate-yet-overlapping scopic regimes within the country today. Amidst the shifts occurring in the country?s field of vision during this period, the authors of these cyberpunk and post-cyberpunk narratives imagine how these devices contribute to producing specular subjects?or subjects who are constituted in large measure by their use and interaction with visual technologies. In doing so, they repeatedly recur to the posthuman figure of the cyborg in order to articulate these changes; Stephen C. Tobin therefore contends that the literary cyborg becomes a discursive site for working through the problematics of sight in Mexico during the globalized era. In all, these ?specular fictions? represent an exceptional tendency within literary expression?especially within the cyberpunk genre?that grapples with themes and issues regarding the nature of vision being increasingly mediated by technology. 410 0$aStudies in Global Science Fiction,$x2569-8834 606 $aLatin American literature 606 $aFiction 606 $aEthnology$xLatin America 606 $aCulture 606 $aCulture$xStudy and teaching 606 $aLatin America$xHistory 606 $aLatin American/Caribbean Literature 606 $aFiction Literature 606 $aLatin American Culture 606 $aVisual Culture 606 $aLatin American History 615 0$aLatin American literature. 615 0$aFiction. 615 0$aEthnology$xLatin America. 615 0$aCulture. 615 0$aCulture$xStudy and teaching. 615 0$aLatin America$xHistory. 615 14$aLatin American/Caribbean Literature. 615 24$aFiction Literature. 615 24$aLatin American Culture. 615 24$aVisual Culture. 615 24$aLatin American History. 676 $a863.0876209972 700 $aTobin$b Stephen C$01373845 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910734846803321 996 $aVision, Technology, and Subjectivity in Mexican Cyberpunk Literature$93404952 997 $aUNINA