LEADER 03891nam 22005295 450 001 9910720074403321 005 20251225205250.0 010 $a9783031313929$b(electronic bk.) 010 $z9783031313912 024 7 $a10.1007/978-3-031-31392-9 035 $a(MiAaPQ)EBC7243121 035 $a(Au-PeEL)EBL7243121 035 $a(DE-He213)978-3-031-31392-9 035 $a(OCoLC)1378075876 035 $a(PPN)269656529 035 $a(CKB)26540760800041 035 $a(EXLCZ)9926540760800041 100 $a20230429d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign, Learning, and Innovation $e7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings /$fedited by Eva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller, Emma Edstrand 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (190 pages) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v493 311 08$aPrint version: Brooks, Eva Design, Learning, and Innovation Cham : Springer,c2023 9783031313912 320 $aIncludes bibliographical references and index. 327 $aDigital Environments and Design Processes Fostering Learning and Interaction -- Learning management systems in flexible learning envi-ronments - a study of teachers? experiences -- Concept-Based Modeling as a Method Combining Digital and Analogue Means for Problem-Solving -- Promoting Life-long Learning through Flexible Educational Format for Professionals within AI, Design and Innovation Management -- AI-supported acquisition of argumentation skills: Use Case ?The Argueniser? -- Collaboration between parents and children using robots -- Interactive Design Process for Enhancing Digital Literacy Among Children: A Systematic Literature Review -- Designs for Innovative Learning with Digital Technology -- Purposeful prototyping with children to generate design ideas -- The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance -- Bringing computational thinking to life through play -- Designerly Processes with Robots as a Framework for Children?s Perspective-Taking -- Digital Approaches Shaping Educational Practices -- Navigating the Current ?New World? of Teaching with Technology: A Glimpse into our Teachers? Minds -- Making Fiscal Policy Engaging for students in social studies by used game-based learning -- Decolonizing the Imagination: Designing a Futures Literacy Workshop. 330 $aThis book constitutes the refereed post-conference proceedings the 7th International Conference on Design, Leaning and Innovation, DLI 2022, which took place in Faro, Portugal, in November 21-22, 2022. The 4 revised full papers and 2 short papers presented were carefully selected from 32 submissions on. They were organized in topical sections as follows: Digital Environments and Design Processes Fostering Learning and Interaction, Designs for Innovative Learning with Digital Technology, Digital Approaches Shaping Educational Practices. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v493 606 $aComputer engineering 606 $aComputer networks 606 $aComputer Engineering and Networks 615 0$aComputer engineering. 615 0$aComputer networks. 615 14$aComputer Engineering and Networks. 676 $a370 702 $aBrooks$b Eva 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910720074403321 996 $aDesign, Learning, and Innovation$93359832 997 $aUNINA