LEADER 05147nam 2200505 450 001 9910720069103321 005 20230801215610.0 010 $a9783031271663$b(electronic bk.) 010 $z9783031271656 024 7 $a10.1007/978-3-031-27166-3 035 $a(MiAaPQ)EBC7243119 035 $a(Au-PeEL)EBL7243119 035 $a(DE-He213)978-3-031-27166-3 035 $a(OCoLC)1378080128 035 $a(PPN)269657142 035 $a(EXLCZ)9926540759800041 100 $a20230801d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aAugmented Reality and Artificial Intelligence $eThe Fusion of Advanced Technologies /$fVladimir Geroimenko, editor 205 $aFirst edition. 210 1$aCham, Switzerland :$cSpringer,$d[2023] 210 4$dİ2023 215 $a1 online resource (383 pages) 225 1 $aSpringer Series on Cultural Computing Series 311 08$aPrint version: Geroimenko, Vladimir Augmented Reality and Artificial Intelligence Cham : Springer,c2023 9783031271656 320 $aIncludes bibliographical references. 327 $aPart 1: The practical, theoretical and cultural aspects of integrating augmented reality and artificial intelligence -- Mixed reality and deep learning: Augmenting visual information using generative adversarial networks -- Augmented reality user?s experience: AI-based data collection, processing and analysis -- Digital dreams: Speculative futures for artificial intelligence, augmented reality, and the human brain -- Virtual galatea for physical Pygmalion: A phenomenological approach to intimacy in VTubers in the east Asia region -- Augmenting artificial intelligences in fiction: Evolving from primordial internet memes to Cybergods of disruption -- Part 2: The educational use of intelligent augmented environments -- Artificial intelligence, augmented reality and education -- Artificial intelligence, machine learning and extended reality: Potential problem solvers for higher education issues -- Augmented reality and artificial intelligence in education: Toward immersive intelligent tutoring systems -- Augmented/virtual reality and artificial intelligence in dental education and research -- The history of furniture objects: An intelligent augmented reality application -- Part 3: Augmented reality and artificial intelligence in medicine, healthcare and physical activity -- Meta-patients: Using mixed reality patients and an ai framework for simulating life-like clinical examinations -- AI-powered and ?augmented? dentistry: Applications, implications and limitations -- Augmented reality and artificial intelligence: Applications in pharmacy -- Artificial intelligence and augmented reality in physical activity: A review of systems and devices -- Exergames, artificial intelligence and augmented reality: Connections to body and sensorial experiences -- Part 4: Combining augmented reality and artificial intelligence to enhance services, retail and recommendations -- Fuse: Towards AI-based future services for generating augmented reality experiences -- Smart extended reality in the metaverse-tailing: The rise of new retail landscape -- Artificial intelligence and extended reality in luxury fashion retail: Analysis and reflection -- The use of artificial intelligence and mixed reality in preventing natural disasters: Practical and legal issues -- Concluding remarks. 330 $aThis book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today?s world ? Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of ?AI-powered AR? and ?AR-enriched AI?, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of ?intelligent augmented environments? and ?artificial intelligence presented by augmented reality?. . 410 0$aSpringer series on cultural computing. 606 $aArtificial intelligence 606 $aAugmented reality 615 0$aArtificial intelligence. 615 0$aAugmented reality. 676 $a006.3 702 $aGeroimenko$b Vladimir$f1955- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910720069103321 996 $aAugmented Reality and Artificial Intelligence$93359517 997 $aUNINA