LEADER 05035nam 2200649 450 001 9910464623903321 005 20200520144314.0 010 $a1-84969-807-4 035 $a(CKB)3710000000149368 035 $a(EBL)1719891 035 $a(SSID)ssj0001326264 035 $a(PQKBManifestationID)11794817 035 $a(PQKBTitleCode)TC0001326264 035 $a(PQKBWorkID)11517411 035 $a(PQKB)11255939 035 $a(MiAaPQ)EBC1719891 035 $a(PPN)22804944X 035 $a(Au-PeEL)EBL1719891 035 $a(CaPaEBR)ebr10887718 035 $a(CaONFJC)MIL621545 035 $a(OCoLC)882610594 035 $a(EXLCZ)993710000000149368 100 $a20140714h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aConstruct 2 game development by example /$fJohn Bura 210 1$aBirmingham, England :$cPackt Publishing,$d2014. 210 4$d©2014 215 $a1 online resource (230 p.) 225 1 $aCommunity Experience Distilled 300 $aIncludes index. 311 $a1-84969-806-6 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chaper 1: Getting Started with Construct 2; Downloading and installing Construct 2; What do the numbers mean?; Coding in Construct 2; Working with visual programming languages; Layout and event sheets; Sprites; Summary; Chaper 2: Inputs and Controls; Getting started with inputs and controls; Keyboard inputs; Inserting a new keyboard object; Adding functionality to the keyboard object; Setting the keyboard key; Controlling the sprite with the keyboard 327 $aSetting up the direction of the sprite's movementSetting keys for other directions; Testing the keyboard controls; Making the sprite move constantly; Changing the sprite's speed; Keeping the sprite onscreen; Mouse inputs; Adding mouse functionality; Setting up the Every tick command; Rotating the sprite to the mouse location; Facing the sprite towards the mouse point; Touch control inputs; Summary; Chaper 3: Variables and Arrays; Introducing variables; Number variables; Integer variables; Real variables; String variables; Boolean variables; Other variables; Declaring variables 327 $aWriting variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement 327 $aEditing the properties of a behaviorAdding a collision event; Destroying the power-up on collision; Increasing the player sprite's speed; Setting the duration of the speed boost; Restoring the player speed to normal; Summary; Chaper 5: Making a Simple Shooter; Starting the project; Controlling a sprite with the keyboard; Organizing the event sheet; Adding mouse controls; Making the player shoot; Adding the enemy; Destroying the enemy; Adding a spawner; Summary; Chaper 6: Making a Tower Defense Game; Starting the project; Creating a spawn point; Laying out the level; Setting up the turrets 327 $aAdding enemies and projectilesRotating the turret; Firing the turret; Setting up the path for the enemy; Setting up an enemy wave; Summary; Chaper 7: Making a Puzzle Physics Game; Starting the project; Setting the background layer; Adding the cannon; Adding sprites; Adding functionalities; Rotating the cannon; Creating a cannonball; Spawning the cannonball; Creating the spawning image point; Adding physics; Applying force at an angle; Setting cannonballs to fire one at a time; Setting the viewpoint to follow the cannonball; Making an immovable ground; Reloading the cannon; Adding the blocks 327 $aDestroying the cannonball on a complete stop 330 $aThis book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. 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