LEADER 01321aam 2200385I 450 001 9910709922603321 005 20151118015316.0 024 8 $aGOVPUB-C13-ba7a557ba29d0cdc936575c646bec5fe 035 $a(CKB)5470000002475044 035 $a(OCoLC)929878604 035 $a(EXLCZ)995470000002475044 100 $a20151118d1977 ua 0 101 0 $aeng 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 14$aThe effects of home video games on television receivers /$fKenneth W. Yee; Owen B. Laug 210 1$aGaithersburg, MD :$cU.S. Dept. of Commerce, National Institute of Standards and Technology,$d1977. 215 $a1 online resource 225 1 $aNBSIR ;$v77-1393 300 $a1977. 300 $aContributed record: Metadata reviewed, not verified. Some fields updated by batch processes. 300 $aTitle from PDF title page. 320 $aIncludes bibliographical references. 700 $aYee$b Kenneth W$01391441 701 $aLaug$b Owen B$01396173 701 $aYee$b Kenneth W$01391441 712 02$aUnited States.$bNational Bureau of Standards. 801 0$bNBS 801 1$bNBS 801 2$bGPO 906 $aBOOK 912 $a9910709922603321 996 $aThe effects of home video games on television receivers$93542755 997 $aUNINA