LEADER 00719nam0-22002771i-450- 001 990000964070403321 035 $a000096407 035 $aFED01000096407 035 $a(Aleph)000096407FED01 035 $a000096407 100 $a20000920d1965----km-y0itay50------ba 101 0 $afra 200 1 $aEmpedocle$fJean Bollack 210 $aParis$cLes Editions de Minuit$d1965 300 $aI: Introduction a l'ancienne physique. 610 0 $aStoria della scienza 676 $a509 700 1$aBollack,$bJean$045035 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000964070403321 952 $a6-086$b5929$fFI1 959 $aFI1 996 $aEmpédocle$984544 997 $aUNINA DB $aING01 LEADER 01787oam 2200457 450 001 9910705834003321 005 20170804115022.0 035 $a(CKB)5470000002454079 035 $a(OCoLC)999605623 035 $a(EXLCZ)995470000002454079 100 $a20170804d2013 ua 0 101 0 $aeng 135 $aurmn||||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aDeveloping choice neighborhoods $ean early look at implementation in five sites, interim report /$fprepared for U.S. Department of Housing and Urban Development ; prepared by the Urban Institute 210 1$aWashington, DC :$cU.S. Department of Housing and Urban Development, Office of Policy Development and Research,$d2013. 215 $a1 online resource (267 unnumbered pages) $cillustrations (some color), color maps 300 $a"September 2013." 320 $aIncludes bibliographical references (pages 10-1 - 10-7). 517 $aDeveloping choice neighborhoods 606 $aPublic housing$zUnited States 606 $aMixed-income housing$zUnited States 606 $aFederal aid to housing$zUnited States 606 $aFederal aid to community development$zUnited States 606 $aHousing subsidies$zUnited States 615 0$aPublic housing 615 0$aMixed-income housing 615 0$aFederal aid to housing 615 0$aFederal aid to community development 615 0$aHousing subsidies 712 02$aUnited States.$bDepartment of Housing and Urban Development.$bOffice of Policy Development and Research, 712 02$aUrban Institute. 801 0$bGPO 801 1$bGPO 801 2$bGPO 906 $aBOOK 912 $a9910705834003321 996 $aDeveloping choice neighborhoods$93497053 997 $aUNINA LEADER 03831nam 22006495 450 001 9910764196103321 005 20251116152155.0 010 $a9783839461921 010 $a3839461928 024 7 $a10.1515/9783839461921 035 $a(CKB)28809696000041 035 $a(DE-B1597)627286 035 $a(DE-B1597)9783839461921 035 $a(MiAaPQ)EBC7305075 035 $a(Au-PeEL)EBL7305075 035 $a(OCoLC)1409180772 035 $a(Perlego)3455714 035 $a(EXLCZ)9928809696000041 100 $a20231209h20232023 fg 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aFictional Practices of Spirituality I $eInteractive Media /$fed. by Leonardo Marcato, Felix Schniz 205 $a1st ed. 210 1$aBielefeld : $ctranscript Verlag, $d[2023] 210 4$d2023 215 $a1 online resource (476 p.) 225 0 $aEdition Kulturwissenschaft ;$v262 311 08$a9783837661927 311 08$a383766192X 327 $tFrontmatter -- $tContents -- $tIntroduction -- $tPart I - Role- Play and Spirituality -- $tThe Epiphany Experiment -- $tPlay to Find Yourself -- $tThe Hunter Will Take You -- $tPart IIa - Practice: Game Design -- $tConjuring The Witch's Way -- $tPracticing Dying -- $tPart IIb - Practice: Research -- $tExploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- $tWhere the Magic is -- $tPart IIIa -Videogames: Experience -- $tI Believe in Videogames -- $tFittingly Violent -- $tPart IIIb - Videogames: Perspective -- $tSpes Ultracombinatoria -- $tSacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- $tFranchised Esotericism -- $tPart IIIc - Videogames: From the East -- $tEx Anankes -- $t"At the Same Time ... Both Truth and Fiction" -- $tReligion and Spirituality in NieR: Automata -- $tPart IIId - Videogames: The Case Study of Dragon Age -- $tNegotiating Spiritual Uncertainty through the Lens of Videogames -- $tReligion According to Bioware -- $tLight, Blood, Stone, and Order -- $tPart IV - Concluding thoughts -- $tUnlocking the Spiritual Potential of Games 330 $aFictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 410 0$aEdition Kulturwissenschaft Series 606 $aSOCIAL SCIENCE / Media Studies$2bisacsh 610 $aComputer Games. 610 $aDigital Media. 610 $aGame Design. 610 $aInteractive Fiction. 610 $aMedia Studies. 610 $aMedia. 610 $aPopular Culture. 610 $aReligion. 610 $aReligious Studies. 610 $aSpirituality. 610 $aVideogames. 615 7$aSOCIAL SCIENCE / Media Studies. 676 $a794.801 702 $aMarcato$b Leonardo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchniz$b Felix$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910764196103321 996 $aFictional Practices of Spirituality I$93656370 997 $aUNINA