LEADER 01172nam 2200349 a 450 001 9910700899403321 005 20110727131028.0 035 $a(CKB)5470000002412018 035 $a(OCoLC)743089456 035 $a(EXLCZ)995470000002412018 100 $a20110727d2010 ua 0 101 0 $aeng 135 $aurmn||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCoast Guard$b[electronic resource] $eDeepwater requirements, quantities, and cost require revalidation to reflect knowledge gained : report to congressional committees 210 1$a[Washington, D.C.] :$cU.S. Govt. 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Pandora Sicilia s.r.l.$dSocioculturale Scs 041 0 $aita 082 04$a371.00945$223 245 00$aIdeologia letteraria e scuola di massa :$bper un'analisi sociale dell'organizzazione didattica /$ca cura di Arcangelo Leone de Castris 260 $aBari :$bDe Donato,$c1975 300 $a229 p. ;$c18 cm 490 1 $aDissensi ;$v66 500 $aIl volume riproduce il dibattito del convegno omonimo tenuto nella Biblioteca Civica di Arezzo il 10-11 ottobre 1974 650 4$aScuola$xItalia$vSaggi 700 1 $aLeone De Castris, Arcangelo 830 0$aDissensi ;$v66 907 $a.b12005551$b28-04-17$c01-04-03 912 $a991000442209707536 945 $aLE008 Cr G X 67$g1$i2008000221423$lle008$o-$pE0.00$q-$rl$s-$t0$u0$v0$w0$x0$y.i12291328$z01-04-03 945 $aLE008 FL.M. (f.r.) 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Chen, Gino Fragomeni 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (332 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14707 311 08$aPrint version: Chen, Jessie Y. C. Virtual, Augmented and Mixed Reality Cham : Springer International Publishing AG,c2024 9783031610431 327 $aPart 1: Immersive Collaboration and Environment Design: Navigating Real-to-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions -- Research on the Benefits of Biophilia Effects in Virtual Environments -- LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes -- XR Smart Environments Design and Fruition: Personalizing Shared Spaces -- Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments -- The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions -- Modeling and Simulation Technologies for Effective Multi-Agent Research -- Optimizing XR User Experiences through Network-Based Asset Bundles -- Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality -- Identifying Influencing Factors of Immersion in Remote Collaboration. Part 2: Sensory, Tangible and Embodied Interaction in VAMR: Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes -- A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation -- Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product -- Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality -- Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study -- Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface -- Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Augmented Virtuality ? A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2 -- An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender -- Proof-of-concept MARG-based Glove for Intuitive 3D Human-Computer Interaction -- An Effective Design on Locomotion and View Management for An Immersive Analytics Platform in Everyday Use. 330 $aThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 ? July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14707 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Communication Networks 606 $aComputer Vision 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Communication Networks. 615 24$aComputer Vision. 676 $a005.437 676 $a004.019 700 $aChen$b Jessie Y. C$01373578 701 $aFragomeni$b Gino$01373579 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865262903321 996 $aVirtual, Augmented and Mixed Reality$93404689 997 $aUNINA LEADER 02687nim 2200577Ka 450 001 9910136241703321 005 20240912110819.1 010 $a0-06-257124-9 035 $a(CKB)3710000000915790 035 $a(BIP)054972579 035 $a(ODN)ODN0002637489 035 $a(EXLCZ)993710000000915790 100 $a20161025d2016 uy 1 101 0 $aeng 135 $auruna---||||| 181 $cspw$2rdacontent 182 $cs$2rdamedia 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 12$aA million worlds with you /$fClaudia Gray 205 $aUnabridged. 210 $cHarperCollins 215 $a1 online resource (10 audio files) $cdigital 225 0 $aFirebird Trilogy,$v3. 311 08$a0-06-227902-5 330 $aThe fate of the multiverse rests in Marguerite's hands in the final installment of the Firebird trilogy by New York Times bestselling author Claudia Gray. Ever since she used the Firebird, her parent's invention, to cross through alternate dimensions, Marguerite has been at the center of a cross-dimensional feud. Now she has learned that the evil Triad Corporation plans to destroy hundreds of universes, using their ultimate weapon: another dimension's Marguerite who is wicked, psychologically twisted, and always one step ahead. Even though her boyfriend Paul has always been at Marguerite's side, the Triad's last attack has left him a changed man, and he may never be the same again. Marguerite alone must stop Triad and prevent the destruction of the multiverse. It's a battle of the Marguerites . . . and only one can win. In the epic conclusion to the sweeping series that kicked off with A Thousand Pieces of You, fate and family will be questioned, loves will be won and lost, and the multiverse will be forever changed. 606 $aYoung Adult Fiction$2OverDrive 606 $aRomance$2OverDrive 606 $aScience Fiction$2OverDrive 606 $aSuspense$2OverDrive 608 $aYoung adult fiction. 608 $aRomance fiction.$2fast 608 $aFiction.$2fast 608 $aJuvenile works.$2fast 608 $aScience fiction.$2fast 608 $aYoung adult works.$2fast 608 $aScience fiction.$2gsafd 608 $aScience fiction.$2lcgft 608 $aRomance fiction.$2lcgft 615 17$aYoung Adult Fiction. 615 7$aRomance. 615 7$aScience Fiction. 615 7$aSuspense. 676 $a813.6 686 $aYAF029000$aYAF052000$aYAF056000$2bisacsh 700 $aGray$b Claudia$01438200 702 $aGilbert$b Tavia$4oth 906 $aAUDIO 912 $a9910136241703321 996 $aA million worlds with you$94287638 997 $aUNINA