LEADER 06093nam 22007455 450 001 9910698642803321 005 20230725133540.0 010 $a3-031-30933-2 024 7 $a10.1007/978-3-031-30933-5 035 $a(CKB)5590000001037894 035 $a(DE-He213)978-3-031-30933-5 035 $a(MiAaPQ)EBC7238853 035 $a(Au-PeEL)EBL7238853 035 $a(PPN)269655379 035 $a(EXLCZ)995590000001037894 100 $a20230413d2023 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPersuasive Technology $e18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19?21, 2023, Proceedings /$fedited by Alexander Meschtscherjakov, Cees Midden, Jaap Ham 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (XVI, 426 p. 86 illus., 64 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13832 311 $a3-031-30932-4 320 $aIncludes bibliographical references and index. 327 $aPersuasive Technologies in Virtual and Augmented Reality -- Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases Persuasion -- Sugarcoating a bitter pill - VR against police ethnic profiling -- Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample -- ReadAR, playful book finding through peer book reviews for multi-faceted characters in AR -- Persuasive Strategies -- mRAPID Study: Effect of Micro-incentives and Daily Deadlines on Practice Behavior -- What the Fork? The Impact of Social Norm Violation on User Behavior -- Evaluative Conditioning in Consumer Psychology: Can Affective Images of Climate Change Influence Sustainability Perception of Supermarket Products? -- System for Inducing Acceptance of Unconsidered Information by Connecting Current Interests Proof of Concept in Snack Purchasing Scenarios -- Persuasive Design and Applications -- Can we re-design social media to persuade people to challenge misinformation? An exploratory study -- A study of women?s perceptions and opinions of a persuasive breastfeeding mHealth app -- From Persuasive Applications to Persuasive Systems in Non-Communicable Disease Care - a Systematic Literature Analysis -- Methods for Tailoring and Personalisation -- Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions -- Kindness makes you happy and happiness makes you healthy: Actual persuasiveness and personalisation of persuasive messages in a behaviour change intervention for wellbeing -- Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design -- Tailoring Persuasive Health Messages to the Predominant Ego State of Patients -- Artificial Persuasive Agents -- Persuasive Robots in the Field -- Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continuec -- Persuasive-Building Fundamental Premises and Implications for Conversational Agent: A Conceptual Model in Captology -- On Further Reflection... Moral Reflections Enhance Robotic Moral Persuasive Capability -- Gamification -- Gamified medication adherence applications for chronic health conditions: Scoping Review -- Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior -- GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity -- Personal Factors in Persuasion -- Does the association between persuasive strategies and personality types vary across regions? -- Me versus them: exploring the perception of susceptibility to persuasion in oneself and others in online gambling -- Credibility in Persuasive Systems: A Systematic Review -- Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications. 330 $aThis book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19?21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13832 606 $aComputers and civilization 606 $aComputer networks 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputers and Society 606 $aComputer Communication Networks 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 615 0$aComputers and civilization. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 14$aComputers and Society. 615 24$aComputer Communication Networks. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 676 $a004.019 676 $a153.8520285 702 $aMeschtscherjakov$b Alexander 702 $aMidden$b C. J. H. 702 $aHam$b Jaap 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910698642803321 996 $aPersuasive Technology$9772782 997 $aUNINA