LEADER 01768oam 2200349Ka 450 001 9910698465003321 005 20231031165557.0 010 $a1-62779-964-8 035 $a(CKB)4900000001423281 035 $a(OCoLC)236165306 035 $a(EXLCZ)994900000001423281 100 $a20080728f1998 ua 0 101 0 $aeng 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAlcatraz escape /$fFederal Bureau of Investigation 210 1$a[Washington, D.C.] :$cFederal Bureau of Investigation,$d[1998?] 215 $a17 volumes (various pagings) $cdigital, PDF files 300 $a"6/3/98"--Alphabetical listing. 300 $aReadacted. 311 0 $a1-62779-963-X 330 $aLegendary literary game-maker Garrison Griswold is back in action, this time with "Unlock the Rock." For his latest game, Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily's brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew's record on the line, Emily and James can't afford to leave this mystery uncracked. 606 $aEscapes$zUnited States 615 0$aEscapes 676 $a[Fic] 801 0$bGPO 801 1$bGPO 906 $aBOOK 912 $a9910698465003321 996 $aAlcatraz escape$93478877 997 $aUNINA