LEADER 01259nam2-2200385li-450 001 990000110380203316 005 20180312154848.0 010 $a0-471-80895-4 035 $a0011038 035 $aUSA010011038 035 $a(ALEPH)000011038USA01 035 $a0011038 100 $a20001109d1985----km-y0itay0103----ba 101 0 $aeng 102 $aUS 200 1 $aEcology, impact assessment and environmental planning$fWalter E. 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Mordeson, Davender S. Malik 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XVII, 320 p. 171 illus.) 225 1 $aStudies in Fuzziness and Soft Computing,$x1434-9922 ;$v363 311 $a3-319-71406-6 327 $aFuzzy Sets and Relations -- Fuzzy Graphs -- Connectivity in Fuzzy Graphs -- More on Blocks in Fuzzy Graphs -- More on Connectivity and Distances -- Sequences, Saturation, Intervals and Gates in Fuzzy Graphs -- Interval-Valued Fuzzy Graphs -- Bipolar Fuzzy Graphs. 330 $aThis book provides a timely overview of fuzzy graph theory, laying the foundation for future applications in a broad range of areas. It introduces readers to fundamental theories, such as Craine?s work on fuzzy interval graphs, fuzzy analogs of Marczewski?s theorem, and the Gilmore and Hoffman characterization. It also introduces them to the Fulkerson and Gross characterization and Menger?s theorem, the applications of which will be discussed in a forthcoming book by the same authors. This book also discusses in detail important concepts such as connectivity, distance and saturation in fuzzy graphs. Thanks to the good balance between the basics of fuzzy graph theory and new findings obtained by the authors, the book offers an excellent reference guide for advanced undergraduate and graduate students in mathematics, engineering and computer science, and an inspiring read for all researchers interested in new developments in fuzzy logic and applied mathematics. 410 0$aStudies in Fuzziness and Soft Computing,$x1434-9922 ;$v363 606 $aComputational intelligence 606 $aGraph theory 606 $aArtificial intelligence 606 $aGame theory 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aGraph Theory$3https://scigraph.springernature.com/ontologies/product-market-codes/M29020 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aGame Theory, Economics, Social and Behav. Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/M13011 615 0$aComputational intelligence. 615 0$aGraph theory. 615 0$aArtificial intelligence. 615 0$aGame theory. 615 14$aComputational Intelligence. 615 24$aGraph Theory. 615 24$aArtificial Intelligence. 615 24$aGame Theory, Economics, Social and Behav. Sciences. 676 $a511.5 700 $aMathew$b Sunil$4aut$4http://id.loc.gov/vocabulary/relators/aut$01061654 702 $aMordeson$b John N$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aMalik$b Davender S$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299586803321 996 $aFuzzy Graph Theory$92519483 997 $aUNINA