LEADER 01562nam 2200397Ka 450 001 9910695454003321 005 20061204151122.0 035 $a(CKB)5470000002370220 035 $a(OCoLC)76877168 035 $a(EXLCZ)995470000002370220 100 $a20061204d2002 ua 0 101 0 $aspa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDiversio?n en la feria cienti?fica$b[electronic resource] $edisen?ando proyectos cienti?ficos ambientales 210 1$aWashington, DC :$cAgencia de Proteccio?n Ambiental de los Estados Unidos, Desechos So?lidos y Respuesta a Emergencias,$d[2002] 215 $a3 unnumbered pages, 10 pages $cdigital, PDF file 300 $aTitle from title screen (viewed on Dec. 4, 2006). 300 $a"EPA530-K-00-008S." 300 $a"Enero de 2002." 300 $aSpanish version of: Science fair fun : designing environmental science fair projects. 320 $aIncludes bibliographical references. 517 3 $aDisen?ando proyectos cienti?ficos ambientales 606 $aScience$vExhibitions$vHandbooks, manuals, etc 606 $aScience projects$vHandbooks, manuals, etc 608 $aHandbooks and manuals.$2lcgft 615 0$aScience 615 0$aScience projects 712 02$aUnited States.$bEnvironmental Protection Agency.$bOffice of Solid Waste and Emergency Response. 801 0$bGPO 801 1$bGPO 906 $aBOOK 912 $a9910695454003321 996 $aDiversio?n en la feria cienti?fica$93543110 997 $aUNINA LEADER 03881nam 22005655 450 001 9910338006703321 005 20200630140949.0 010 $a9781484248652 010 $a1484248651 024 7 $a10.1007/978-1-4842-4865-2 035 $a(CKB)4100000008340760 035 $a(MiAaPQ)EBC5783563 035 $a(DE-He213)978-1-4842-4865-2 035 $a(CaSebORM)9781484248652 035 $a(PPN)236526081 035 $a(OCoLC)1107052673 035 $a(OCoLC)on1107052673 035 $a(EXLCZ)994100000008340760 100 $a20190531d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning iPhone Development with Swift 5 $eExploring the iOS SDK /$fby Wallace Wang 205 $a5th ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (653 pages) 311 08$a9781484248645 311 08$a1484248643 320 $aIncludes bibliographical references. 327 $aChapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift. 330 $aLearn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars and sliders. In this edition of the best selling book, you?ll also learn about touch gestures, table views, and collection views for displaying data on a user interface. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple app. You?ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there?s much more! Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you?re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language. 517 3 $aBeginning iPhone development with Swift five 606 $aApple computers 606 $aProgramming languages (Electronic computers) 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 615 0$aApple computers. 615 0$aProgramming languages (Electronic computers) 615 14$aApple and iOS. 615 24$aProgramming Languages, Compilers, Interpreters. 676 $a005.43 700 $aWang$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0555404 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910338006703321 996 $aBeginning iPhone Development with Swift 5$92534413 997 $aUNINA