LEADER 02807nam 22005293 450 001 9910624330003321 005 20220711013203.0 010 $a0-262-37097-2 010 $a0-262-37098-0 035 $a(CKB)5680000000039157 035 $a(MiAaPQ)EBC30162276 035 $a(Au-PeEL)EBL30162276 035 $a(OCoLC)1333708243 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/93889 035 $a(OCoLC-P)1333708243 035 $a(MaCbMITP)13856 035 $a(PPN)268968500 035 $a(EXLCZ)995680000000039157 100 $a20220629d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWandering games /$fMelissa Kagen 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2022] 215 $a1 online resource (203 pages) 225 1 $aThe MIT Press 311 $a0-262-54424-5 327 $aIntro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index. 330 $a"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--$cProvided by publisher. 606 $aWalking simulator games 606 $aVideo games 610 $aGAMES & ACTIVITIES / Video & Mobile 610 $aCOMPUTERS / Virtual & Augmented Reality 610 $aSOCIAL SCIENCE / Popular Culture 615 0$aWalking simulator games. 615 0$aVideo games. 676 $a794.8 700 $aKagen$b Melissa$01265676 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910624330003321 996 $aWandering Games$92968140 997 $aUNINA LEADER 01688nam 2200421Ia 450 001 9910692678903321 005 20040812143114.0 035 $a(CKB)5470000002354673 035 $a(OCoLC)56139785 035 9 $aocm56139785 035 $a(OCoLC)995470000002354673 035 $a(EXLCZ)995470000002354673 100 $a20040812d2004 ua 0 101 0 $aeng 135 $aurmn|||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHomeland security$b[electronic resource] $ecoordinated planning and standards needed to better manage first responder grants in the national capital region : testimony before the Committee on Government Reform, House of Representatives /$fstatement of William O. Jenkins, Jr 210 1$a[Washington, D.C.] :$cU.S. General Accounting Office,$d[2004] 225 1 $aTestimony ;$vGAO-04-904 T 300 $aTitle from title screen (viewed on Aug. 6, 2004). 300 $a"For release ... June 24, 2004." 300 $aPaper version available from: U.S. General Accounting Office, 441 G St., NW, Rm. LM, Washington, D.C. 20548. 320 $aIncludes bibliographical references. 517 $aHomeland security 606 $aEmergency management$zWashington Region 606 $aNational security$zWashington Region$xFinance 615 0$aEmergency management 615 0$aNational security$xFinance. 700 $aJenkins$b William O.$cJr.$g(William Oscar),$f1947-$01380833 712 02$aUnited States.$bGeneral Accounting Office. 801 0$bGPO 801 1$bGPO 906 $aBOOK 912 $a9910692678903321 996 $aHomeland security$93422926 997 $aUNINA