LEADER 01300nam 2200337z- 450 001 9910689697003321 005 20161209102718.0 035 $a(CKB)5860000000026312 035 $a(BIP)008796404 035 $a(EXLCZ)995860000000026312 100 $a20220406c2003uuuu -u- - 101 0 $aeng 200 14$aThe impact of interactive violence on children $ehearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000 215 $a1 online resource (iii, 73 p.) 311 $a0-16-070232-1 517 $aImpact of Interactive Violence on Children 606 $aVideo games and children$zUnited States 606 $aChildren and violence$zUnited States 606 $aVideo games$xPsychological aspects 610 $aVideo games 610 $aChildren and violence 610 $aGames & activities 610 $aSocial science 615 0$aVideo games and children 615 0$aChildren and violence 615 0$aVideo games$xPsychological aspects. 712 02$aUnited States, Congress Senate Committee on Commerce, Science, and Transportation Staff,$4oth 906 $aBOOK 912 $a9910689697003321 996 $aThe impact of interactive violence on children$93133155 997 $aUNINA