LEADER 01612nam 2200337 450 001 9910688494803321 005 20230629183733.0 035 $a(CKB)5400000000044020 035 $a(NjHacI)995400000000044020 035 $a(EXLCZ)995400000000044020 100 $a20230629d2006 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDigital game based learning $eProceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University /$fMichael Gerhard Burmester 210 1$a[Place of publication not identified] :$cKIT Scientific Publishing,$d2006. 215 $a1 online resource (260 pages) 311 $a1000004726 330 $aDigital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications. 606 $aEducational games 615 0$aEducational games. 676 $a371.337 700 $aBurmester$b Michael Gerhard$01369263 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910688494803321 996 $aDigital game based learning$93395345 997 $aUNINA