LEADER 02120nam 2200397 450 001 9910688330703321 005 20230628140343.0 035 $a(CKB)5400000000043434 035 $a(NjHacI)995400000000043434 035 $a(EXLCZ)995400000000043434 100 $a20230628d2020 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aMixed Reality and Three-Dimensional Computer Graphics /$fedited by Branislav Sobota and Dragan Cvetkovic? 210 1$aLondon, England :$cIntechOpen,$d2020. 215 $a1 online resource (180 pages) $cillustrations 311 $a1-83962-624-0 330 $aMixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas. 606 $aMixed reality$xIndustrial applications 606 $aComputer graphics 606 $aThree-dimensional display systems 615 0$aMixed reality$xIndustrial applications. 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 676 $a006.8 702 $aSobota$b Branislav 702 $aCvetkovic?$b Dragan 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910688330703321 996 $aMixed Reality and Three-Dimensional Computer Graphics$92176948 997 $aUNINA