LEADER 04826nam 2200349 450 001 9910688213103321 005 20230626130148.0 035 $a(CKB)5400000000044371 035 $a(NjHacI)995400000000044371 035 $a(EXLCZ)995400000000044371 100 $a20230626d2016 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aHuman computer confluence $etransforming human experience through symbiotic technologies /$fedited by Andrea Gaggioli [and four others] 210 1$aBerlin, Germany :$cDe Gruyter,$d2016. 215 $a1 online resource (330 pages) $cillustrations 311 $a3-11-047169-8 327 $aFrontmatter -- Contents -- Foreword -- SECTION I: CONCEPTUAL FRAMEWORKS AND MODELS -- 1. A Research Agenda for Human Computer Confluence Alois Ferscha -- 2. Designing Blended Spaces for Collaboration David Benyon and Oli Mival -- 3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation Francesca Morganti -- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care Giuseppe Riva -- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality Bruno Herbelin, Roy Salomon, Andrea Serino and Olaf Blanke -- 6. Transformative Experience Design Andrea Gaggioli -- SECTION II: EMERGING INTERACTION PARADIGMS -- 7. From Musical Interfaces to Musical Interactions Fre?de?ric Bevilacqua and Norbert Schnell -- 8. Designing Three-Party Interactions for Music Improvisation Systems Fivos Maniatakos -- 9. The BEAMING Proxy: Towards Virtual Clones for Communication Doron Friedman and Be?atrice S. Hasler -- 10. Brain-Machine Symbiosis Robert Leeb, Ricardo Chavarriaga and Jose? d. R Milla?n -- 11. The Human as the Mind in the Machine: Addressing Big Data Jonathan Freeman, Andrea Miotto, Jane Lessiter, Paul Verschure, Pedro Omedas, Anil K. Seth, Georgios Th. Papadopoulos, Andrea Caria, Elisabeth Andre?, Marc Cavazza, Luciano Gamberini, Anna Spagnolli, Ju?rgen Jost, Sid Kouider, Barnaba?s Taka?cs, Alberto Sanfeliu, Danilo De Rossi, Claudio Cenedese, John L. Bintliff and Giulio Jacucci -- 12. Studying Human-Human interaction to build the future of Human-Robot interaction Alessandro D'Ausilio, Katrin Lohan, Leonardo Badino and Alessandra Sciutti -- SECTION III: APPLICATIONS -- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals Joris Favie?, Vanessa Vakili, Willem-Paul Brinkman, Nexhmedin Morina and Mark A. Neerincx -- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke Mo?nica S. Cameira?o and Sergi Bermu?dez i Badia -- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools Pedro Gamito, Jorge Oliveira, Rodrigo Brito and Diogo Morais -- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments Georgios Papamakarios, Dimitris Giakoumis, Manolis Vasileiadis, Anastasios Drosou and Dimitrios Tzovaras -- 17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" Andreas Riener, Myounghoon Jeon and Alois Ferscha -- List of Figures -- Open Access -- List of Tables. 330 $aHuman-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users. A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts. Human Computer Interaction, Embodied Cognition, Pervasive Computing. 606 $aHuman-computer interaction 615 0$aHuman-computer interaction. 676 $a004.019 702 $aGaggioli$b Andrea 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910688213103321 996 $aHuman computer confluence$93391363 997 $aUNINA