LEADER 04434nam 22007095 450 001 9910682536703321 005 20251008151946.0 010 $a9783031248696 010 $a3031248694 024 7 $a10.1007/978-3-031-24869-6 035 $a(CKB)5590000001034491 035 $a(DE-He213)978-3-031-24869-6 035 $a(NjHacI)995590000001034491 035 $a(PPN)269095071 035 $a(MiAaPQ)EBC7233252 035 $a(Au-PeEL)EBL7233252 035 $a(OCoLC)1375009079 035 $a(ODN)ODN0010067721 035 $a(oapen)doab99455 035 $a(EXLCZ)995590000001034491 100 $a20230331d2023 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCreativity in Art, Design and Technology /$fby Susan Liggett, Rae Earnshaw, Jill Townsley 205 $a1st ed. 2023. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2023. 215 $a1 online resource (XVII, 119 p. 58 illus., 53 illus. in color.) 225 1 $aSpringerBriefs on Cultural Computing,$x2661-8729 311 08$a9783031248689 311 08$a3031248686 327 $a1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog. 330 $aThis is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward. 410 0$aSpringerBriefs on Cultural Computing,$x2661-8729 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aDesign 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aDesign 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aDesign. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aDesign. 615 24$aComputer and Information Systems Applications. 676 $a005.437 676 $a004.019 686 $aARC004000$aCOM018000$aCOM070000$2bisacsh 700 $aLiggett$b Susan$4aut$4http://id.loc.gov/vocabulary/relators/aut$01354571 702 $aEarnshaw$b Rae A.$f1944-$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aTownsley$b Jill$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910682536703321 996 $aCreativity in Art, Design and Technology$93341536 997 $aUNINA