LEADER 01989nam 2200373 450 001 9910678585503321 005 20230429201331.0 010 $a1-83768-060-4 035 $a(CKB)5840000000237872 035 $a(NjHacI)995840000000237872 035 $a(EXLCZ)995840000000237872 100 $a20230429d2023 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aGame Theory $eFrom Idea to Practice /$fedited by Branislav Sobota 210 1$aLondon, England :$cIntechOpen,$d2023. 215 $a1 online resource (194 pages) 311 $a1-83768-059-0 330 $aGames both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming. 606 $aGame theory 606 $aGames of strategy (Mathematics) 615 0$aGame theory. 615 0$aGames of strategy (Mathematics) 676 $a519.3 702 $aSobota$b Branislav 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910678585503321 996 $aGame theory$91143373 997 $aUNINA