LEADER 03376nam 22005055 450 001 9910645895803321 005 20230628010328.0 010 $a1-4842-8795-9 024 7 $a10.1007/978-1-4842-8795-8 035 $a(MiAaPQ)EBC7179481 035 $a(Au-PeEL)EBL7179481 035 $a(CKB)26027653400041 035 $a(OCoLC)1363102230 035 $a(OCoLC-P)1363102230 035 $a(DE-He213)978-1-4842-8795-8 035 $a(CaSebORM)9781484287958 035 $a(PPN)267811594 035 $a(EXLCZ)9926027653400041 100 $a20230117d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProcedural Generation in Godot$b[electronic resource] $eLearn to Generate Enjoyable Content for Your Games /$fby Christopher Pitt 205 $a1st ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (257 pages) 300 $aIncludes index. 311 08$aPrint version: Pitt, Christopher Procedural Generation in Godot Berkeley, CA : Apress L. P.,c2023 9781484287941 327 $aChapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine. 330 $aLearn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you?ll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. 606 $aLevel design (Computer science) 606 $aVideo games$xDesign 615 0$aLevel design (Computer science) 615 0$aVideo games$xDesign. 676 $a378.16913094248 700 $aPitt$b Christopher$0913756 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910645895803321 996 $aProcedural Generation in Godot$93006606 997 $aUNINA