LEADER 02264nam 2200361 450 001 9910644046603321 005 20230419200243.0 010 $a9781612498904 035 $a(CKB)26094231500041 035 $a(NjHacI)9926094231500041 035 $a(EXLCZ)9926094231500041 100 $a20230325h20072006 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSisters in Science $eConversations with Black Women Scientists on Race, Gender, and Their Passion for Science /$fDiann Jordan 210 4$dİ2006 210 1$aWest Lafayette, Ind. :$cPurdue University Press,$d2007. 215 $a1 online resource (xv, 240 pages) $cillustrations, portraits 311 $a9781557534453 327 $aPreface -- Acknowledgments -- Introduction -- Timeline: Black Women in Science, Mathematics and Engineering Tables -- Civil Rights for all/Hattie Carwell -- Still Going Strong/Yvonne Young Clark -- to the Beat of Her Own Drum/Anna J. Coble -- One of Our Own/Freddie M. Dixon -- A Class Act/Elvira Doman -- It's in My Genes/Georgia Dunston -- Destined to Greater Heights/Evelyn Boyd Granville -- The Sky is the Limit/Shirley Ann Jackson -- An Unlikely Scientist/Lynda M. Joran -- A Woman's Place/Shelia McClure -- It's a Good Thing/Etheleen McGinnis-Hill -- Rebel With a Cause/Jennie r. Patrick -- Her Voice Lives On/Jann Patrice Primus -- It's a Family Affair/Dolores Cooper Shockley -- Just Call Me a Scientist/Rubye Torrey -- Still on the Battlefield/Geraldine W. Twitty -- a Passion for Mosquito Research/LaVern Whisenton-Davidson -- epilogue: Continuing to Tell the Story -- references and Recommend Reading. 330 $aWritten by the author who took a journey to find out what inspired and daunted black women in their desire to become scientists in America. This book provides an oral history stretching across decades and disciplines and desires. 606 $aAfrican American women scientists 615 0$aAfrican American women scientists. 676 $a500.820973 700 $aJordan$b Diann$f1958-$01348636 801 0$bNjHacI 801 1$bNjHacl 912 $a9910644046603321 996 $aSisters in Science$93086217 997 $aUNINA LEADER 05115nam 2200769 a 450 001 9910958302803321 005 20240516183815.0 010 $a9786612397301 010 $a9781282397309 010 $a1282397303 010 $a9781847197474 010 $a1847197477 035 $a(CKB)2670000000035419 035 $a(EBL)946917 035 $a(OCoLC)796382934 035 $a(SSID)ssj0000404142 035 $a(PQKBManifestationID)12146905 035 $a(PQKBTitleCode)TC0000404142 035 $a(PQKBWorkID)10345302 035 $a(PQKB)10698625 035 $a(Au-PeEL)EBL946917 035 $a(CaPaEBR)ebr10430359 035 $a(CaONFJC)MIL239730 035 $a(PPN)228044391 035 $a(FR-PaCSA)88852025 035 $a(MiAaPQ)EBC946917 035 $a(FRCYB88852025)88852025 035 $a(DE-B1597)722314 035 $a(DE-B1597)9781847197474 035 $a(EXLCZ)992670000000035419 100 $a20101217d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 3D 2.49 incredible machines $emodeling, rendering, and animating realistic machines with Blender 3D /$fAllan Brito 205 $a1st ed. 210 $aBirmingham, U.K. $cPackt Pub.$d2009 215 $a1 online resource (316 p.) 225 1 $aFrom technologies to solutions 300 $aIncludes index. 311 08$a9781847197467 311 08$a1847197469 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary 327 $aChapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay 327 $aAdding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage 327 $aModeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work 327 $aCreating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation 327 $aModeling the object with poly modeling 330 $aModeling, rendering, and animating realistic machines with Blender 3D 410 0$aFrom technologies to solutions. 606 $aComputer graphics 606 $aComputer animation 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.696 700 $aBrito$b Allan$01795875 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910958302803321 996 $aBlender 3D 2.49 incredible machines$94341746 997 $aUNINA