LEADER 05718nam 2201417z- 450 001 9910639985103321 005 20231214133044.0 010 $a3-0365-6062-9 035 $a(CKB)5470000001633503 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/95825 035 $a(EXLCZ)995470000001633503 100 $a20202301d2022 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality, Virtual Reality & Semantic 3D Reconstruction 210 $aBasel$cMDPI - Multidisciplinary Digital Publishing Institute$d2022 215 $a1 electronic resource (304 p.) 311 $a3-0365-6061-0 330 $aAugmented reality is a key technology that will facilitate a major paradigm shift in the way users interact with data and has only just recently been recognized as a viable solution for solving many critical needs. In practical terms, this innovation can be used to visualize data from hundreds of sensors simultaneously, overlaying relevant and actionable information over your environment through a headset. Semantic 3D reconstruction unlocks the promise of AR technology, possessing a far greater availability of semantic information. Although, there are several methods currently available as post-processing approaches to extract semantic information from the reconstructed 3D models, the results obtained results have been uncertain and evenly incorrect. Thus, it is necessary to explore or develop a novel 3D reconstruction approach to automatically recover 3D geometry model and obtained semantic information simultaneously. The rapid advent of deep learning brought new opportunities to the field of semantic 3D reconstruction from photo collections. Deep learning-based methods are not only able to extract semantic information but can also enhance fundamental techniques in semantic 3D reconstruction, techniques which include feature matching or tracking, stereo matching, camera pose estimation, and use of multi-view stereo methods. Moreover, deep learning techniques can be used to extract priors from photo collections, and this obtained information can in turn improve the quality of 3D reconstruction. 606 $aTechnology: general issues$2bicssc 606 $aHistory of engineering & technology$2bicssc 610 $afeature tracking 610 $asuperpixel 610 $astructure from motion 610 $athree-dimensional reconstruction 610 $alocal feature 610 $amulti-view stereo 610 $aconstruction hazard 610 $asafety education 610 $aphotoreality 610 $avirtual reality 610 $aanatomization 610 $aaudio classification 610 $aolfactory display 610 $adeep learning 610 $atransfer learning 610 $ainception model 610 $aaugmented reality 610 $ahigher education 610 $ascientific production 610 $aweb of science 610 $abibliometric analysis 610 $ascientific mapping 610 $aapplications in subject areas 610 $ainteractive learning environments 610 $a3P model 610 $aprimary education 610 $aeducational technology 610 $amobile lip reading system 610 $alightweight neural network 610 $aface correction 610 $avirtual reality (VR) 610 $acomputer vision 610 $aprojection mapping 610 $a3D face model 610 $asuper-resolution 610 $aradial curve 610 $aDynamic Time Warping 610 $asemantic 3D reconstruction 610 $aeye-in-hand vision system 610 $arobotic manipulator 610 $aprobabilistic fusion 610 $agraph-based refinement 610 $a3D modelling 610 $a3D representation 610 $agame engine 610 $alaser scanning 610 $apanoramic photography 610 $asuper-resolution reconstruction 610 $agenerative adversarial networks 610 $adense convolutional networks 610 $atexture loss 610 $aWGAN-GP 610 $aorientation 610 $apositioning 610 $aviewpoint 610 $aimage matching 610 $aalgorithm 610 $atransformation 610 $aADHD 610 $aEDAH 610 $aassessment 610 $acontinuous performance test 610 $aPhotometric Stereo (PS) 610 $a3D reconstruction 610 $afully convolutional network (FCN) 610 $asemi-immersive virtual reality 610 $achildren 610 $acooperative games 610 $aempowerment 610 $aperception 610 $amotor planning 610 $aproblem-solving 610 $aarea of interest 610 $awayfinding 610 $aspatial information 610 $aone-shot learning 610 $agesture recognition 610 $aGREN 610 $askeleton-based 610 $a3D composition 610 $apre-visualization 610 $astereo vision 610 $a360° video 615 7$aTechnology: general issues 615 7$aHistory of engineering & technology 700 $aLv$b Zhihan$4edt$01217078 702 $aWang$b Jing-Yan$4edt 702 $aKumar$b Neeraj$4edt 702 $aLloret$b Jaime$4edt 702 $aLv$b Zhihan$4oth 702 $aWang$b Jing-Yan$4oth 702 $aKumar$b Neeraj$4oth 702 $aLloret$b Jaime$4oth 906 $aBOOK 912 $a9910639985103321 996 $aAugmented Reality, Virtual Reality & Semantic 3D Reconstruction$93014583 997 $aUNINA