LEADER 03728nam 22007215 450 001 9910639879303321 005 20251009102733.0 010 $a9783031109324$b(electronic bk.) 010 $z9783031109317 024 7 $a10.1007/978-3-031-10932-4 035 $a(MiAaPQ)EBC7167850 035 $a(Au-PeEL)EBL7167850 035 $a(CKB)25936570400041 035 $a(DE-He213)978-3-031-10932-4 035 $a(PPN)267807570 035 $a(EXLCZ)9925936570400041 100 $a20230101d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlaying with the Past: Into the Future /$fby Erik Champion 205 $a2nd ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (241 pages) 225 1 $aHuman?Computer Interaction Series,$x2524-4477 311 08$aPrint version: Champion, Erik Playing with the Past: into the Future Cham : Springer International Publishing AG,c2023 9783031109317 320 $aIncludes bibliographical references and index. 327 $aVirtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index. 330 $aSince the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges. 410 0$aHuman?Computer Interaction Series,$x2524-4477 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aDigital humanities 606 $aInteractive multimedia 606 $aMultimedia systems 606 $aComputer-aided engineering 606 $aUser Interfaces and Human Computer Interaction 606 $aDigital Humanities 606 $aMedia Design 606 $aMultimedia Information Systems 606 $aComputer-Aided Engineering (CAD, CAE) and Design 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aDigital humanities. 615 0$aInteractive multimedia. 615 0$aMultimedia systems. 615 0$aComputer-aided engineering. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aDigital Humanities. 615 24$aMedia Design. 615 24$aMultimedia Information Systems. 615 24$aComputer-Aided Engineering (CAD, CAE) and Design. 676 $a623.805 676 $a004.019 700 $aChampion$b Erik$01274640 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910639879303321 996 $aPlaying with the past$93363125 997 $aUNINA