LEADER 04293nam 22006255 450 001 9910639877203321 005 20251009102857.0 010 $a9783031052149 010 $a3031052145 024 7 $a10.1007/978-3-031-05214-9 035 $a(MiAaPQ)EBC7167828 035 $a(Au-PeEL)EBL7167828 035 $a(CKB)25936422500041 035 $a(DE-He213)978-3-031-05214-9 035 $a(PPN)267807554 035 $a(EXLCZ)9925936422500041 100 $a20230101d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Authoring Problem $eChallenges in Supporting Authoring for Interactive Digital Narratives /$fedited by Charlie Hargood, David E. Millard, Alex Mitchell, Ulrike Spierling 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (344 pages) 225 1 $aHuman?Computer Interaction Series,$x2524-4477 311 08$aPrint version: Hargood, Charlie The Authoring Problem Cham : Springer International Publishing AG,c2023 9783031052132 327 $aIntroduction -- Part I. Authors and Processes -- Understanding the Process of Authoring -- Interactive Digital Narrative: The Genealogy of a Field -- Authorial Burden -- We Make How We Learn: The role of Community in Authoring Tool Longevity -- The Authoring Problem is a Publishing Problem -- Part II. Content -- Getting Creative with Actions -- Authoring Interactive Narrative Meets Narrative Interaction Design -- Writing for Replay: Supporting the Authoring of Kaleidoscopic Interactive Narratives -- Strange Patterns: Structure and Post-structure in Interactive Digital Narratives -- Mapping the Unmappable: Reimagining Visual Representations of Interactive Narrative -- On Story -- Part III. Form -- Authoring for Story Sifters -- Authoring Locative Narratives - Lessons Learned and Future Visions -- Shower Curtains of the Mind -- Game Mechanics as Narrative Mode -- Working with Intelligent Narrative Technologies -- Part IV. Research Issues -- Authoring Issues in Interdisciplinary Research Teams -- The Authoring Tool Evaluation Problem -- Quantitative Analysis of Emergent Narratives -- An Ethics Framework for Interactive Digital Narrative Authoring. 330 $aAuthoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors. This book examines these issues from both the tool designer and the author?s perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring. To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on ?The Authoring Problem? in IDN. While existing texts provide ?how-to? guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners. 410 0$aHuman?Computer Interaction Series,$x2524-4477 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aVideo games$xProgramming 606 $aHuman-machine systems 606 $aUser Interfaces and Human Computer Interaction 606 $aGame Development 606 $aInteraction Design 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aVideo games$xProgramming. 615 0$aHuman-machine systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aGame Development. 615 24$aInteraction Design. 676 $a025.174 676 $a006.7 702 $aHargood$b Charlie 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910639877203321 996 $aThe authoring problem$93363630 997 $aUNINA