LEADER 01917nam 2200325z- 450 001 9910637768403321 005 20231214141222.0 035 $a(CKB)5470000001631794 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/95419 035 $a(EXLCZ)995470000001631794 100 $a20202212d2022 |y 0 101 0 $ager 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRechtliche Beurteilung von Mikrotransaktionen und Lootboxen 210 $cUniversitätsverlag Göttingen$d2022 311 $a3-86395-560-9 330 $aThe purchase of additional items in videogames, also called ?Microtransactions?, has recently grown to become one of the dominating methods of monetization in the games industry. However, many versions of these monetization schemes face severe backlash because it appears that the ways to monetize games are increasingly influencing the contents of the medium and that those games are purposefully designed to bring vulnerable players to spend more money than they meant to. In this thesis, those points of criticism were taken into consideration and as a starting point to explore the legality of these kinds of monetization schemes from a legal standpoint. This was done with regards to the Unfair Competition Law, Youth Protection regulation and general civil law. Also, the chance-based variant of microtransactions, the so called ?Lootboxes?, have been examined with regard to their legality under gambling regulations. 606 $aLaw$2bicssc 610 $acompetition law 610 $ayouth protection regulation 610 $ageneral civil law 615 7$aLaw 700 $aBusch$b Max$4auth$01322334 906 $aBOOK 912 $a9910637768403321 996 $aRechtliche Beurteilung von Mikrotransaktionen und Lootboxen$93034876 997 $aUNINA