LEADER 03492nam 22006255 450 001 9910637711403321 005 20251009110024.0 010 $a9783031135811 010 $a3031135814 024 7 $a10.1007/978-3-031-13581-1 035 $a(MiAaPQ)EBC7167814 035 $a(Au-PeEL)EBL7167814 035 $a(CKB)25936412100041 035 $a(DE-He213)978-3-031-13581-1 035 $a(PPN)267811160 035 $a(EXLCZ)9925936412100041 100 $a20230101d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe History of the GPU - Eras and Environment /$fby Jon Peddie 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (355 pages) 300 $aIncludes index. 311 08$a9783031135804 311 08$a3031135806 327 $aForeword -- Preface -- 1 Introduction -- 2 The GPU Functions -- 3 The Major GPU Eras -- 4 The First Era of GPUs -- 5 The GPU Environment?Hardware -- 6 Application Program Interface (API) -- 7 The GPU Environment?Software Extensions and Custom Features -- Appendix A: Definitions -- Appendix B: Acronyms. 330 $aThis is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore?s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn?t follow through. ArtX developed a chipset with integrated T&L but didn?t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. 606 $aComputer graphics 606 $aComputers$xHistory 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer Graphics 606 $aHistory of Computing 606 $aUser Interfaces and Human Computer Interaction 615 0$aComputer graphics. 615 0$aComputers$xHistory. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aComputer Graphics. 615 24$aHistory of Computing. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a020.222 676 $a006.6 700 $aPeddie$b Jon$0481077 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910637711403321 996 $aThe history of the GPU$93363603 997 $aUNINA