LEADER 02067nam 2200373 450 001 9910634075903321 005 20230514145449.0 035 $a(CKB)5850000000307058 035 $a(NjHacI)995850000000307058 035 $a(EXLCZ)995850000000307058 100 $a20230514d2022 uy 0 101 0 $ager 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRechtliche Beurteilung von Mikrotransaktionen und Lootboxen /$fMax Busch 210 1$aGo?ttingen :$cUniversita?tsverlag Go?ttingen,$d2022. 210 4$dİ2022 215 $a1 online resource (x, 263 pages) 225 1 $aUniversita?tsdrucke 320 $aIncludes bibliographical references and index. 330 $aThe purchase of additional items in videogames, also called 'Microtransactions', has recently grown to become one of the dominating methods of monetization in the games industry. However, many versions of these monetization schemes face severe backlash because it appears that the ways to monetize games are increasingly influencing the contents of the medium and that those games are purposefully designed to bring vulnerable players to spend more money than they meant to. In this thesis, those points of criticism were taken into consideration and as a starting point to explore the legality of these kinds of monetization schemes from a legal standpoint. This was done with regards to the Unfair Competition Law, Youth Protection regulation and general civil law. Also, the chance-based variant of microtransactions, the so called 'Lootboxes', have been examined with regard to their legality under gambling regulations. 410 0$aUniversita?tsdrucke. 606 $aCompensation (Law)$zGermany (West) 615 0$aCompensation (Law) 676 $a346.4303 700 $aBusch$b Max$01322334 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910634075903321 996 $aRechtliche Beurteilung von Mikrotransaktionen und Lootboxen$93034876 997 $aUNINA