LEADER 01305nam--2200361---450- 001 990001889250203316 005 20111125133502.0 010 $a978-88-6274-044-9 035 $a000188925 035 $aUSA01000188925 035 $a(ALEPH)000188925USA01 035 $a000188925 100 $a20040730d2008----km-y0itay50------ba 101 0 $aita$afre$aeng 102 $aIT 105 $ay|||||||101yy 200 1 $a<> personaggio letterario$efigure della dissolvenza$dCharacter in literature$epatterns of evanescence and permanence$ein memoria di Pino Fasano$fa cura di Chiara Lombardi 210 $aAlessandria$cEdizioni dell'Orso$d2008 300 $aAtti del IV convegno scientifico dell'Associazione di teoria e storia comparata della letteratura, Torino, 14-16 settembre 2006 606 0 $aPersonaggi letterari$xAtti di congressi$2BNCF 676 $a809.927 702 1$aFASANO,$bPino 702 1$aLOMBARDI,$bChiara$f<1974- > 801 0$aIT$bsalbc$gISBD 912 $a990001889250203316 951 $aVIII.3. 245$bL.M.$cVIII.3.$d00268620 959 $aBK 969 $aUMA 979 $aSIAV5$b10$c20040730$lUSA01$h1034 979 $aANNAMARIA$b90$c20111125$lUSA01$h1331 979 $aANNAMARIA$b90$c20111125$lUSA01$h1335 996 $aPersonaggio letterario$9953846 997 $aUNISA LEADER 02493nam 2200385 450 001 9910633975603321 005 20230325132152.0 010 $a1-80355-565-3 035 $a(CKB)5700000000338604 035 $a(NjHacI)995700000000338604 035 $a(EXLCZ)995700000000338604 100 $a20230325d2022 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aComputer Game Development /$fedited by Branislav Sobota 210 1$aLondon :$cIntechOpen,$d2022. 210 4$dİ2022 215 $a1 online resource (180 pages) 311 $a1-80355-564-5 320 $aIncludes bibliographical references and index. 327 $a1. Collaborative XR Systems and Computer Games Development. 2. Commercial-off-the-Shelf (COTS) Games: Exploring the Applications of Games for Instruction and Assessment. 3. Serious Games Development and Impact for Business Education. 4. The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature. 5. 3D Computer Graphics and Virtual Reality. 6. View Synthesis Tool for VR Immersive Video. 7. Leveraging on Data Sciences: Review of Architectural Practice and Education in Nigeria. 8. Enabling a 3-D Cyberspace Experience Online. 330 $aComputer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games. 606 $aComputer games 615 0$aComputer games. 676 $a794.8 702 $aSobota$b Branislav 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910633975603321 996 $aComputer Game Development$92994779 997 $aUNINA LEADER 01226cam0-2200349---450 001 990004251930403321 005 20240717092411.0 035 $a000425193 035 $aFED01000425193 035 $a(Aleph)000425193FED01 100 $a19990604g19871988km-y0itay50------ba 101 0 $ager$aeng 102 $aDE 105 $ay-------001yy 200 1 $aSociolinguistics$ean international handbook of the science of language and society$d= Soziolinguistik$eEin internationales Handbuch zur Wissenschaft von Sprache und Gesellschaft$fhrsg. von Ulrich Ammon, Norbert Dittmar, Klaus J. Mattheier 210 $aBerlin ; New York$cDe Gruyter$d1987-1988 215 $a3 v.$d28 cm 225 1 $aHanbücher zur Sprach und Kommunikationswissenschaft$v3 610 0 $aSociolinguistica 676 $a306.44 702 1$aAmmon,$bUlrich 702 1$aDittmar,$bNorbert$f<1943- > 702 1$aMattheier,$bKlaus J. 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004251930403321 952 $a410.5 HSK 03 (1)$bBibl.12147$fFLFBC 952 $a410.5 HSK 03 (2)$bBibl.12147$fFLFBC 952 $a410.5 HSK 03 (3)$bBibl.2024/268$fFLFBC 959 $aFLFBC 996 $aSociolinguistics$977748 997 $aUNINA