LEADER 02493nam 2200385 450 001 9910633975603321 005 20230325132152.0 010 $a1-80355-565-3 035 $a(CKB)5700000000338604 035 $a(NjHacI)995700000000338604 035 $a(EXLCZ)995700000000338604 100 $a20230325d2022 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aComputer Game Development /$fedited by Branislav Sobota 210 1$aLondon :$cIntechOpen,$d2022. 210 4$dİ2022 215 $a1 online resource (180 pages) 311 $a1-80355-564-5 320 $aIncludes bibliographical references and index. 327 $a1. Collaborative XR Systems and Computer Games Development. 2. Commercial-off-the-Shelf (COTS) Games: Exploring the Applications of Games for Instruction and Assessment. 3. Serious Games Development and Impact for Business Education. 4. The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature. 5. 3D Computer Graphics and Virtual Reality. 6. View Synthesis Tool for VR Immersive Video. 7. Leveraging on Data Sciences: Review of Architectural Practice and Education in Nigeria. 8. Enabling a 3-D Cyberspace Experience Online. 330 $aComputer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games. 606 $aComputer games 615 0$aComputer games. 676 $a794.8 702 $aSobota$b Branislav 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910633975603321 996 $aComputer Game Development$92994779 997 $aUNINA