LEADER 01783oam 2200529 450 001 9910706803603321 005 20180323091002.0 035 $a(CKB)5470000002459436 035 $a(OCoLC)896810572 035 $a(OCoLC)995470000002459436 035 $a(EXLCZ)995470000002459436 100 $a20141123d1977 ua 0 101 0 $aeng 135 $aurmn||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aStochastic analysis of particle movement over a dune bed /$fby Baum K. Lee and Harvey E. Jobson 210 1$aWashington :$cUnited States Department of the Interior, Geological Survey,$d1977. 215 $a1 online resource (vi, 72 pages) $cillustrations 225 1 $aGeological Survey professional paper ;$v1040 300 $aTitle from title screen (viewed October 6, 2014). 320 $aIncludes bibliographical references (pages 41-42). 606 $aSand dunes 606 $aSediment transport$xMathematical models 606 $aStochastic processes 606 $aSand dunes$2fast 606 $aSediment transport$xMathematical models$2fast 606 $aStochastic processes$2fast 615 0$aSand dunes. 615 0$aSediment transport$xMathematical models. 615 0$aStochastic processes. 615 7$aSand dunes. 615 7$aSediment transport$xMathematical models. 615 7$aStochastic processes. 700 $aLee$b Baum K.$01400148 702 $aJobson$b Harvey E. 712 02$aGeological Survey (U.S.), 801 0$bCOP 801 1$bCOP 801 2$bOCLCO 801 2$bOCLCF 801 2$bGPO 906 $aBOOK 912 $a9910706803603321 996 $aStochastic analysis of particle movement over a dune bed$93466554 997 $aUNINA LEADER 03797nam 22005895 450 001 9910632480603321 005 20251008163507.0 010 $a9781484289518 010 $a148428951X 024 7 $a10.1007/978-1-4842-8951-8 035 $a(MiAaPQ)EBC7146411 035 $a(Au-PeEL)EBL7146411 035 $a(CKB)25461616000041 035 $a(OCoLC)1351772824 035 $a(OCoLC-P)1351772824 035 $a(DE-He213)978-1-4842-8951-8 035 $a(CaSebORM)9781484289518 035 $a(PPN)266356818 035 $a(Perlego)4513923 035 $a(EXLCZ)9925461616000041 100 $a20221124d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntroduction to Java Through Game Development $eLearn Java Programming Skills by Working with Video Games /$fby Victor G. Brusca 205 $a1st ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (256 pages) 300 $aIncludes index. 311 08$aPrint version: Brusca, Victor G. Introduction to Java Through Game Development Berkeley, CA : Apress L. P.,c2022 9781484289501 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion. 330 $aInterested in learning how to program with Java? Let?s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you?ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you?ll be proficient in Java programming, having worked with the language?s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book?s coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project. 606 $aProgramming languages (Electronic computers) 606 $aVideo games$xProgramming 606 $aProgramming Language 606 $aGame Development 615 0$aProgramming languages (Electronic computers) 615 0$aVideo games$xProgramming. 615 14$aProgramming Language. 615 24$aGame Development. 676 $a005.133 700 $aBrusca$b Victor G.$0915531 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910632480603321 996 $aIntroduction to Java Through Game Development$92982643 997 $aUNINA