LEADER 01448nam0-22003731i-450- 001 990008542270403321 005 20110526161755.0 035 $a000854227 035 $aFED01000854227 035 $a(Aleph)000854227FED01 035 $a000854227 100 $a20070725d1989----km-y0itaa50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $a<>discorsi di M. Pietro And. Matthioli sanese, Medico del Sereniss. Principe Ferdinando Archiduca d'Austria & c. ne i sei libri di Pedacio Dioscoride Anazarbeo della materia medicinale. I quai discorsi in diversi luoghi dall'auttore medesimo sono stati accresciuti di varie cose, con molte figure di piante, & d'animali nuovamente aggiunte$fPietro Andrea Mattioli 210 $aTodi$cTravel & Businessi$dstampa 1989 215 $a[60] c., 802 p.$cill.$d30 cm 300 $aEd. in 1000 esempl. numerati da 0 a 999 300 $aRipr. anast. dell'ed.: in Venetia : appresso Vincenzo Valgrisi, 1563 500 10$aDe venetatis animalibus$933816 610 0 $aScienze mediche 610 0 $aMedicina 610 0 $aAnimali 676 $a610.938$v21$zita 700 1$aMattioli,$bPietro Andrea$f<1500-1577>$030337 702 1$aDioscorides Pedanius$f 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008542270403321 952 $a610.938-MAT-1$b4795$fSC1 959 $aSC1 996 $aDe venetatis animalibus$933816 997 $aUNINA LEADER 04231nam 22005775 450 001 9910627264103321 005 20251008163525.0 010 $a9781484287224 010 $a1484287223 024 7 $a10.1007/978-1-4842-8722-4 035 $a(MiAaPQ)EBC7127043 035 $a(Au-PeEL)EBL7127043 035 $a(CKB)25208264900041 035 $a(OCoLC)1349467606 035 $a(OCoLC-P)1349467606 035 $a(CaSebORM)9781484287224 035 $a(PPN)26586383X 035 $a(Perlego)4514017 035 $a(DE-He213)978-1-4842-8722-4 035 $a(EXLCZ)9925208264900041 100 $a20221027d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Essential Guide to HTML5 $eUsing Games to Learn HTML5 and JavaScript /$fby Jeanine Meyer 205 $a3rd ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (501 pages) 300 $aIncludes index. 311 08$aPrint version: Meyer, Jeanine The Essential Guide to HTML5 Berkeley, CA : Apress L. P.,c2022 9781484287217 327 $aChapter 1: The Basics -- Chapter 2: Dice Game -- Chapter 3: Bouncing Things: Ball, Image, Video -- Chapter 4: Cannonball and Slingshot.-Chapter 5: Memory Game (aka Concentration): Polygons or Photos -- Chapter 6: Quiz, with audio and video reward -- Chapter 7: Mazes, including making and storing a maze using localStorage.-Chapter 8: Rock, Paper, Scissors, with sound effects -- Chapter 9: Guess a Word -- Chapter 10: Blackjack -- Appendix: Making a path with Eyes following -- Moving connected circles -- Determining if Line Crossed -- Demonstration of Scalar Vector Graphics -- Index. 330 $aGain a deep, practical knowledge of the basic tools used for webpages: hypertext markup language (HTML5), cascading style sheets (CSS), and JavaScript. This updated version includes new and improved games and interactive applications, and will serve total beginners as well as people with some programming language experience, but who are not familiar with the combination of HTML, CSS, and JavaScript. This book illustrates technical features and programming concepts in actual use. Examples include familiar games such as Rock-Paper-Scissors, Craps, Memory (aka Concentration), Blackjack, and constructing and playing with mazes. To show what we mean by ?actual use?, the chapter on mazes demonstrates try and catch, split and join, local storage and radio buttons to encode, save, access, and decode the information defining a maze. Other projects include a basic word guessing game, ballistic games (Cannonball and Slingshot), a quiz requiring users to put items in order, and demonstrations of animation by displaying a ball, photo, and video clip bouncing in a rectangle. The Appendix contains examples of advanced techniques such as Scalar Vector Graphics programs displaying the HTML5 Logo and a cartoon figure, each of which can be changed dynamically, and mathematical techniques for calculating if a move crosses a line and re-adjusting an arrangement of circles and arrows. Each example in the chapters and the Appendix includes screenshots and tables revealing the structure of the program and-statement-by-statement explanations of code. The book also contains suggestions for using the concepts and techniques to build your own programs. If you follow through with your own ideas, you will develop solid programming skills for building websites and for learning other programming languages, including the next version of HTML and current and future JavaScript frameworks, libraries, and tool. . 606 $aInternet programming 606 $aSoftware engineering 606 $aWeb Development 606 $aSoftware Engineering 615 0$aInternet programming. 615 0$aSoftware engineering. 615 14$aWeb Development. 615 24$aSoftware Engineering. 676 $a005.72 700 $aMeyer$b Jeanine$01060690 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910627264103321 996 $aThe Essential Guide to HTML5$92528347 997 $aUNINA