LEADER 02807nam 22005293 450 001 9910624330003321 005 20220711013203.0 010 $a0-262-37097-2 010 $a0-262-37098-0 035 $a(CKB)5680000000039157 035 $a(MiAaPQ)EBC30162276 035 $a(Au-PeEL)EBL30162276 035 $a(OCoLC)1333708243 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/93889 035 $a(OCoLC-P)1333708243 035 $a(MaCbMITP)13856 035 $a(PPN)268968500 035 $a(EXLCZ)995680000000039157 100 $a20220629d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWandering games /$fMelissa Kagen 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2022] 215 $a1 online resource (203 pages) 225 1 $aThe MIT Press 311 $a0-262-54424-5 327 $aIntro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index. 330 $a"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--$cProvided by publisher. 606 $aWalking simulator games 606 $aVideo games 610 $aGAMES & ACTIVITIES / Video & Mobile 610 $aCOMPUTERS / Virtual & Augmented Reality 610 $aSOCIAL SCIENCE / Popular Culture 615 0$aWalking simulator games. 615 0$aVideo games. 676 $a794.8 700 $aKagen$b Melissa$01265676 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910624330003321 996 $aWandering Games$92968140 997 $aUNINA LEADER 02657nam 22006015 450 001 996635672403316 005 20250626164902.0 010 $a9783031781957 010 $a3031781953 024 7 $a10.1007/978-3-031-78195-7 035 $a(CKB)36812883200041 035 $a(MiAaPQ)EBC31812265 035 $a(Au-PeEL)EBL31812265 035 $a(DE-He213)978-3-031-78195-7 035 $a(OCoLC)1477224175 035 $a(EXLCZ)9936812883200041 100 $a20241203d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPattern Recognition $e27th International Conference, ICPR 2024, Kolkata, India, December 1?5, 2024, Proceedings, Part XI /$fedited by Apostolos Antonacopoulos, Subhasis Chaudhuri, Rama Chellappa, Cheng-Lin Liu, Saumik Bhattacharya, Umapada Pal 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (503 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15311 311 08$a9783031781940 311 08$a3031781945 330 $aThe multi-volume set of LNCS books with volume numbers 15301-15333 constitutes the refereed proceedings of the 27th International Conference on Pattern Recognition, ICPR 2024, held in Kolkata, India, during December 1?5, 2024. The 963 papers presented in these proceedings were carefully reviewed and selected from a total of 2106 submissions. They deal with topics such as Pattern Recognition; Artificial Intelligence; Machine Learning; Computer Vision; Robot Vision; Machine Vision; Image Processing; Speech Processing; Signal Processing; Video Processing; Biometrics; Human-Computer Interaction (HCI); Document Analysis; Document Recognition; Biomedical Imaging; Bioinformatics. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15311 606 $aComputer vision 606 $aMachine learning 606 $aComputer Vision 606 $aMachine Learning 615 0$aComputer vision. 615 0$aMachine learning. 615 14$aComputer Vision. 615 24$aMachine Learning. 676 $a006.37 700 $aAntonacopoulos$b Apostolos$0885419 701 $aChaudhuri$b Subhasis$0846530 701 $aChellappa$b Rama$0491442 701 $aLiu$b Cheng-Lin$0861045 701 $aBhattacharya$b Saumik$01782600 701 $aPal$b Umapada$01782601 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996635672403316 996 $aPattern Recognition$94309011 997 $aUNISA