LEADER 02064oam 22005292 450 001 9910624329803321 005 20220711013202.0 010 $a0-262-37218-5 010 $a0-262-37219-3 035 $a(CKB)5680000000039170 035 $a(MiAaPQ)EBC30171858 035 $a(Au-PeEL)EBL30171858 035 $a(OCoLC)1325677772 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/93891 035 $a(OCoLC-P)1325677772 035 $a(MaCbMITP)13605 035 $a(PPN)266985521 035 $a(EXLCZ)995680000000039170 100 $a20220203d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlaying at a distance $eborderlands of video game aesthetic /$fSonia Fizek 205 $a1st ed. 210 1$aCambridge, Massachusett :$cThe MIT Press,$d[2022] 215 $a1 online resource (187 pages) 225 1 $aThe MIT Press 311 $a0-262-54462-8 327 $aIntro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index. 330 $a"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--$cProvided by publisher. 606 $aVideo games$xDesign 606 $aAesthetics 610 $aSOCIAL SCIENCE / Media Studies 610 $aSOCIAL SCIENCE / Technology Studies 610 $aGAMES & ACTIVITIES / Video & Mobile 615 0$aVideo games$xDesign. 615 0$aAesthetics. 676 $a794.8/3 700 $aFizek$b Sonia$01265121 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910624329803321 996 $aPlaying at a Distance$92966625 997 $aUNINA