LEADER 02418oam 22005412 450 001 9910624329503321 005 20231110234711.0 010 $a0-262-37235-5 010 $a0-262-37234-7 035 $a(CKB)5680000000039176 035 $a(MiAaPQ)EBC30166293 035 $a(Au-PeEL)EBL30166293 035 $a(OCoLC)1348487543 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/93894 035 $a(OCoLC)1312239978 035 $a(OCoLC-P)1312239978 035 $a(MaCbMITP)12420 035 $a(EXLCZ)995680000000039176 100 $a20220310h20222022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArcade Britannia $ea social history of the British amusement arcade /$fAlan Meades 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2022] 215 $a1 online resource (334 pages) 225 0 $aGame Histories / edited by Henry Lowood and Raiford Guins 311 $a0-262-54470-9 327 $aIntro -- Series Page -- Title Page -- Copyright -- Contents -- Series Foreword -- Preface -- Acknowledgments -- 1. The British Arcade Versus the Mythic Arcade -- 2. From Showfolk and Sanddancers to the 1960 Gaming Act -- 3. Coin-Op Entrepreneurialism -- 4. "Get This Lousy Piece of Legislation Put Right" -- 5. Pings, Pongs, and Pioneers -- 6. Copyright Defenders and the British Videogame Crash -- 7. The Invader's Revenge -- 8. Anti-Groups, Addiction, and the Arcade as Cinema -- 9. SegaWorld, Street Fighter II, and Exporting Games to Japan -- 10. Gold Dust, 20p Fruit Machines, and Redemption -- 11. A Historic Accident -- References -- Index. 330 $a"A history of the arcade in British culture"--$cProvided by publisher. 410 0$aGame Histories 606 $aRecreation centers$zGreat Britain$xHistory 606 $aVideo arcades$zGreat Britain$xHistory 610 $aGAMES & ACTIVITIES / Video & Mobile 610 $aHISTORY / Europe / Great Britain / General 610 $aSOCIAL SCIENCE / Popular Culture 615 0$aRecreation centers$xHistory. 615 0$aVideo arcades$xHistory. 676 $a794.8 700 $aMeades$b Alan F.$01367928 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910624329503321 996 $aArcade Britannia$93392129 997 $aUNINA