LEADER 01946nam 2200361 450 001 9910617308103321 005 20230513095101.0 035 $a(CKB)4950000000729053 035 $a(NjHacI)994950000000729053 035 $a(EXLCZ)994950000000729053 100 $a20230513d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames of history $egames and gaming as historical sources /$fApostolos Spanos 210 1$aAbingdon, Oxon :$cRoutledge,$d2021. 215 $a1 online resource (viii, 189 pages) 311 $a1-000-39739-4 327 $aConceptual approaches to games -- Material approaches to games -- Games of culture -- Games of society -- Games of politics -- Games of metaphysics -- The gladiatorial games as a historical source -- Chess as a historical source -- Sid Meier's Civilization as a historical source. 330 $a"Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. The book's focus is on board and card games, with reference to physical games, sports and digital games as well. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects"-- Provided by publisher. 517 $aGames of History 606 $aGames$xHistory 615 0$aGames$xHistory. 676 $a790 700 $aSpanos$b Apostolos$01263090 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910617308103321 996 $aGames of history$92958208 997 $aUNINA