LEADER 01739ojm 2200229z- 450 001 9910150621903321 005 20230913112557.0 010 $a1-4423-2265-9 035 $a(CKB)3710000000944836 035 $a(BIP)036631595 035 $a(EXLCZ)993710000000944836 100 $a20231107c2010uuuu -u- - 101 0 $aeng 200 10$aPimsleur Polish Level 1 Lessons 26-30 MP3 : Learn to Speak and Understand Polish with Pimsleur Language Programs 210 $cPimsleur (Simon & Schuster) 330 8 $aThe Pimsleur® Method: the easiest, fastest way to learn a new language. Completely portable, easily downloadable, and lots of fun. Youll be speaking and understanding in no time flat!Polish Phase 1, Units 26-30 build on material taught in prior units. Each lesson provides 30 minutes of spoken language practice, with an introductory conversation, and new vocabulary and structures. Detailed instructions enable you to understand and participate in the conversation. Each lesson contains practice for vocabulary introduced in previous lessons. The emphasis is on pronunciation and comprehension, and on learning tospeakPolish. Reading Lessons are included at the end of Unit 30 to provide you with an introduction to reading Polish. These lessons, which total about one hour, are designed to teach you to sound out words with correct pronunciation and accent. A Reading Booklet to be used with the audio lessons is also included in PDF format. 517 $aPimsleur Polish Level 1 Lessons 26-30 MP3 700 $aPimsleur$01434898 906 $aAUDIO 912 $a9910150621903321 996 $aPimsleur Polish Level 1 Lessons 26-30 MP3 : Learn to Speak and Understand Polish with Pimsleur Language Programs$93594548 997 $aUNINA LEADER 06202nam 22004453 450 001 9910595084503321 005 20241028084505.0 035 $a(CKB)5690000000033026 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/92196 035 $a(MiAaPQ)EBC31164277 035 $a(Au-PeEL)EBL31164277 035 $a(OCoLC)1392045329 035 $a(oapen)doab92196 035 $a(EXLCZ)995690000000033026 100 $a20241028d2020 uy 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDigital Transformation in Media and Society 205 $a1st ed. 210 $aIstanbul, Turkiye$cIstanbul University Press$d2020 210 1$aIstanbul, Turkiye :$cIstanbul University Press,$d2020. 210 4$d©2020. 215 $a1 electronic resource (174 p.) 311 08$a605-07-0741-3 330 $aThis book presents examples of digital transformation as they have unfolded in different fields and in different countries. Thus it is designed to be a situation analysis in which some chapters share research results and others are essays written to contribute to the ongoing debate. The book consists of two parts, the first being ?Transformation in Television, Radio, Film and Games? and the second being ?Transformation in Social Life, Economy and Education?. Individual chapters? authors address different issues related to the digitalization of games, post-production, radio transmission, education, marketing, payment systems, fandom, social media, artificial intelligence, democracy, and intellectual creativity. Three questions to be kept in mind as you read each chapter are ?What is happening in the particular field as a result of digital transformation??, ?Is it a real transformation??, and ?What are the benefits and drawbacks of the transformation?? Chapter One focuses on new trends in television-viewing practices and considers how digitalization empowers TV series? fans. The chapter draws attention to the popularity of Turkish television series in Latin America and argues that digitalization has transformed the habits and attitudes of Latin American viewers: through the spread of Turkish television series, Turkish culture and values are also promoted. Chapter Two consists of a case study that sheds light on whether technological developments will transform the image of women in online games. In-depth interviews with female users of massively multiplayer online role-playing games and a game producer reveal that although technology gives women players a chance to be whatever they want, they prefer to create gendered characters. Thus women?s participation in digital technology has not transformed the representation of gender in online games just yet. Chapter Three focuses on ?vertical editing? techniques as an outcome of the digital transformation of post-production methods. Exploring the limitations of these techniques through a documentary film called Kamilet, the chapter raises the ethical issues inherent in vertical editing owing to its ability to manipulate information through image formation. Chapter Four analyses the transformation of the body in fiction and shows how the development of science and technology affects our understanding of metamorphosis in movies ranging from fantastic classics to science-fiction. The chapter concludes that human beings embrace their individuality firmly and will not abandon their self-image for that of a robot, an android, a digital avatar, or even a clone of oneself. Chapter Five examines podcasts as an outcome of transformation of digital data processing. Presenting a sample of Turkish radio broadcasts, it argues that podcasting is just a complementary application rather than a new form of radio. Chapter Six compares the recent digitalization of ?public education? in two European countries?Hungary and Turkey. It reveals both the achievements and the shortcomings of ICT and compares and contrasts digital educational competencies in these countries. One of the striking findings of this chapter is that in both countries, digital content and the digital literacy levels of teachers are unsatisfactorily below expectations. Chapter Seven sheds light on the virtual ?socialization practices? of digital culture in closed groups. It defines the characteristics of ?field?, ?doxa? and ?social capital? in digital habitus as constructed on Facebook and tries to understand the digital transformation of habitus based on Bourdieu?s theory. Chapter Eight draws attention to digital transformation in marketing techniques such as ?kid influencer marketing?. It introduces ?toy unboxing videos? on YouTube as one of the new ways in which brands reach consumers. It asserts that although toy unboxing videos allow more interaction when compared to traditional methods, they are no less innocent. Chapter Nine takes a brief look at social media and how artificial intelligence, social media, and fake news represent a danger to democracy while revealing also how AI can be used to safeguard democracy. The chapter concludes with food for thought as to what a future might look like where AI potentially dominates politics. Chapter Ten presents an example of the digital transformation of payment systems and describes existing mobile money systems, with particular attention being given to their untapped potential in Turkey. It concludes with a socioeconomic image of what effective mobile money systems in Turkey would look like and offers key directions for future development and deployment of mobile money in Turkey in pursuit of the country?s national agenda of becoming cashless by 2023. 606 $abic Book Industry Communication$2bicssc 615 7$abic Book Industry Communication 700 $aAkkor Gul$b Aysen$01323101 701 $aDilek Erturk$b Yildiz$01766687 701 $aElmer$b Paul$01766688 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910595084503321 996 $aDigital Transformation in Media and Society$94211396 997 $aUNINA