LEADER 04372nam 2201309z- 450 001 9910595068903321 005 20231214133151.0 035 $a(CKB)5680000000080843 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/92054 035 $a(EXLCZ)995680000000080843 100 $a20202209d2022 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aApplied Cognitive Sciences 210 $aBasel$cMDPI Books$d2022 215 $a1 electronic resource (292 p.) 311 $a3-0365-4859-9 311 $a3-0365-4860-2 330 $aCognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline. 606 $aInformation technology industries$2bicssc 610 $acomputer adaptive testing 610 $acode tracing 610 $abasic programming skills 610 $ainternet of thing (IoT) 610 $aeye tracking 610 $aheart rate (HR) 610 $ameasurements 610 $adata analysis 610 $aInternet addiction 610 $adysfunctional emotions 610 $acoping strategies 610 $aemotional problems 610 $ahuman-AI interaction 610 $ainteraction design 610 $aKansei engineering 610 $auser satisfaction 610 $avoice-based intelligent system 610 $adynamic gesture recognition 610 $agesture spotting 610 $aself-organizing map 610 $acomputational psychology 610 $acomputational cognitive modeling 610 $amachine learning 610 $aconcept blending 610 $aconceptual combinations 610 $arecall 610 $acomputational creativity 610 $acognition 610 $ainstance selection 610 $aclustering 610 $ainformation processing 610 $acognitive aspects 610 $aremote 610 $avirtual simulation 610 $aincident commander 610 $auser experiences 610 $aproblem solving 610 $adecision making 610 $aassessment 610 $alearning 610 $aprivacy-preserving computations 610 $ahomomorphic encryption 610 $aEEG signals 610 $aschool children 610 $afunctional vision 610 $avision screening 610 $avision training 610 $aeye-tracking 610 $astakeholders 610 $ahuman-robot interaction 610 $asocial gaze 610 $aeye-to-eye contact 610 $aemotional interfaces 610 $aeye-brain-computer interfaces 610 $aattention 610 $areflection 610 $ausability 610 $abrain hemispheric lateralization 610 $aonline educational material 610 $ainstructional design 610 $amethodology 610 $amodel 610 $avirtual reality 610 $avirtual environment 610 $astress 610 $aspaceflight 610 $atraining 610 $aEEG 610 $aemotion 610 $aneural networks 610 $aM3GP 610 $aBED 610 $aEmotiv 610 $amulticlass 610 $adeep learning 610 $atraffic accident 610 $aspatially prolonged risk 610 $aGestalt 610 $aproximity 610 $aopen data 615 7$aInformation technology industries 700 $aKovari$b Attila$4edt$01324801 702 $aCostescu$b Cristina$4edt 702 $aKovari$b Attila$4oth 702 $aCostescu$b Cristina$4oth 906 $aBOOK 912 $a9910595068903321 996 $aApplied Cognitive Sciences$93036321 997 $aUNINA