LEADER 05072nam 22006855 450 001 9910595051703321 005 20251225203737.0 010 $a9783031153259 010 $a3031153251 024 7 $a10.1007/978-3-031-15325-9 035 $a(MiAaPQ)EBC7087521 035 $a(Au-PeEL)EBL7087521 035 $a(CKB)24826367700041 035 $a(DE-He213)978-3-031-15325-9 035 $a(PPN)264952723 035 $a(EXLCZ)9924826367700041 100 $a20220813d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSerious Games $eJoint International Conference, JCSG 2022, Weimar, Germany, September 22?23, 2022, Proceedings /$fedited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (268 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13476 311 08$aPrint version: Söbke, Heinrich Serious Games Cham : Springer International Publishing AG,c2022 9783031153242 320 $aIncludes bibliographical references and index. 327 $aLearning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. 330 $aThis book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year?s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13476 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 676 $a929.374 676 $a794.8 702 $aSo?bke$b Heinrich 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910595051703321 996 $aSerious Games$92025239 997 $aUNINA