LEADER 03264nam 22005055 450 001 9910595043903321 005 20230310194529.0 010 $a1-4842-8661-8 024 7 $a10.1007/978-1-4842-8661-6 035 $a(CKB)5850000000078711 035 $a(MiAaPQ)EBC7101939 035 $a(Au-PeEL)EBL7101939 035 $a(OCoLC)1345579747 035 $a(OCoLC-P)1345579747 035 $a(DE-He213)978-1-4842-8661-6 035 $a(CaSebORM)9781484286616 035 $a(PPN)26496151X 035 $a(EXLCZ)995850000000078711 100 $a20220921d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSound and Music for Games $eThe Basics of Digital Audio for Video Games /$fby Robert Ciesla 205 $a1st ed. 2022. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2022. 215 $a1 online resource (289 pages) 300 $aIncludes index. 311 $a1-4842-8660-X 327 $aChapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio -- Chapter 2: Current Generation Audio Hardware -- Chapter 3: Common Digital Audio Workstations -- Chapter 4: Manipulating the Spectrum - Audio Effects -- Chapter 5: Voiceover Work: Hardware and Techniques -- Chapter 6: MIDI and Composing in the Digital Age -- Chapter 7: Introducing MIDI 2.0 -- Chapter 8: The Allure of Chiptunes -- Chapter 9: Popular Audio Solutions for Video Games -- Chapter 10: Selling and Licensing. 330 $aGrasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn ? Understand the fundamentals of digital audio production in the context of video games ? Learn about audio integration with popular middleware solutions and APIs ? Leverage plugin effects software to sculpt your audio to professional levels ? Identify modern audio file formats and how and when to use them ? Learn best practices when mixing sound effects and music for video games. 606 $aVideo games$xSound effects 606 $aVideo game music$xWriting and publishing 615 0$aVideo games$xSound effects. 615 0$aVideo game music$xWriting and publishing. 676 $a781.54 700 $aCiesla$b Robert$0877865 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910595043903321 996 $aSound and Music for Games$92916010 997 $aUNINA