LEADER 04779nam 22007095 450 001 9910592992003321 005 20251009102735.0 010 $a9783031067358$b(electronic bk.) 010 $z9783031067341 024 7 $a10.1007/978-3-031-06735-8 035 $a(MiAaPQ)EBC7081861 035 $a(Au-PeEL)EBL7081861 035 $a(OCoLC)1344160598 035 $a(CKB)24815138900041 035 $a(DE-He213)978-3-031-06735-8 035 $a(PPN)264958985 035 $a(EXLCZ)9924815138900041 100 $a20220908d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMedical Visualization and Applications of Technology /$fedited by Paul M. Rea 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (327 pages) 225 1 $aBiomedical Visualization,$x2731-6149 ;$v1 311 08$aPrint version: Rea, Paul M. Medical Visualization and Applications of Technology Cham : Springer International Publishing AG,c2022 9783031067341 320 $aIncludes bibliographical references. 327 $aPart I. Healthcare -- Chapter 1. Is It Time to FONA Friend? A Novel Mixed Reality Front of Neck Access Simulator -- Chapter 2. ?Learning About Skin Breakdown? ? Design, Development and Evaluation of an Augmented Reality Application to Inform about Pressure Ulcers (sores) and Moisture Lesions -- Chapter 3. The Use of 3D-Printing and Injection Moulding in the Development of a Low-Cost, Perfused Renal Malignancy Model for Training of Robot-Assisted Laparoscopic Partial Nephrectomy -- Chapter 4. The Co-IMMUNicate App: An Engaging and Entertaining Education Resource on Immunity to Respiratory Viruses -- Part II. Education -- Chapter 5. Application of AR and 3D Technology for Learning Neuroanatomy -- Chapter 6. Communicative Powers of Interactive Digital Mediums in the Field of Polyomics -- Chapter 7. SkilletonVR: Canine Skeleton VR -- Chapter 8. Using Holograms to Engage Young People with Anatomy -- Chapter 9. The Digital Dolphin: Are 3D Mobile Based and Interactive Models a Useful Aidto Volunteers on Stranding Schemes Learning the Basic Anatomy and Pathology of Cetaceans? -- Chapter 10. The Impact of the COVID Crisis on Anatomical Education: A Systematic Review. 330 $aThis edited book explores the use of technology to enable us to visualize the life sciences in a more meaningful and engaging way. It will enable those interested in visualization techniques to gain a better understanding of the applications that can be used in visualization, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualization techniques and technologies for the historical and forensic settings. The reader will be able to explore the utilization of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. We have something for a diverse and inclusive audience ranging from healthcare, patient education, animal health and disease and pedagogies around the use of technologies in these related fields. The first four chapters cover healthcare and detail how technology can be used toillustrate emergency surgical access to the airway, pressure sores, robotic surgery in partial nephrectomy, and respiratory viruses. The last six chapters in the education section cover augmented reality and learning neuroanatomy, historical artefacts, virtual reality in canine anatomy, holograms to educate children in cardiothoracic anatomy, 3D models of cetaceans, and the impact of the pandemic on digital anatomical educational resources. 410 0$aBiomedical Visualization,$x2731-6149 ;$v1 606 $aMedicine$xResearch 606 $aBiology$xResearch 606 $aAnatomy 606 $aMedical education 606 $aVirtual reality 606 $aAugmented reality 606 $aBiomedical Research 606 $aAnatomy 606 $aMedical Education 606 $aVirtual and Augmented Reality 615 0$aMedicine$xResearch. 615 0$aBiology$xResearch. 615 0$aAnatomy. 615 0$aMedical education. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 14$aBiomedical Research. 615 24$aAnatomy. 615 24$aMedical Education. 615 24$aVirtual and Augmented Reality. 676 $a780 676 $a610.2856 702 $aRea$b Paul M. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910592992003321 996 $aMedical visualization and applications of technology$93010622 997 $aUNINA